I created a Universal device app game. The retina iPad app game was created in Xcode 5.1.1. When I tested on the full screen iPad Retina simulator game worked perfectly. I installed Xcode 6.1 to work on iPhone 6,6+. I don't understand why full screen simulator iPad Retina made game work well on Xcode 5.1.1 and now same iPad Retina simulator slows down on full screen on Xcode 6.1. I had the exact same code in Xcode 5.1.1 iPad Retina storyboards as in Xcode 6.1's iPad Retina storyboards so i don't know what to change in code to stop the slow down. Can it be that iPad Retina simulator full screen doesn't work well and makes game lag in Xcode 6.1 even though game worked perfectly in iPad Retina simulator in Xcode 5.1.1 with full screen simulator?
(I ask because I found bugs with Xcode 6.1 besides my slow down issue)