I am trying to implement a sphere sphere collision. I understand the math behind it. However, I am still looking around tutorials to see if there are better and faster approaches. I came across nehe's collision detection tutorial ( http://nehe.gamedev.net/tutorial/collision_detection/17005/ ). In this tutorial, if I understood correctly, he is trying to check if two spheres collides within a frame, and he tries not to miss it, by first checking if their paths intersect. And then tries to simulate it in a way.
My approach was to check every frame, whether spheres are colliding and be done with it. I didnt consider checking intersection paths etc. Now I am kinda confused how to approach to the problem.
My question is, is it really necessary trying to be that safe and check if we missed the collision by one frame ?