My idea was to create a TGraphicControl
and place it underneath the target control. The shadow control will stick to the target control. The steps of drawing the shadow are as follow:
We create an off screen Bitmap and draw a RoundRect
Then apply Gaussian Blur convolution kernel:
see http://www.concepto.ch/delphi/uddf/pages/graphics.htm#graphics9 (unit GBlur2
). (EDIT: Link is dead)
Finally we make it 32 bit alpha semi transparent gray scale. depending on the amount of darkness:
And draw it via AlphaBlend
on the TGraphicControl
canvas.
GBlur2.pas (Author unknown)
unit GBlur2;
interface
uses
Windows, Graphics;
type
PRGBTriple = ^TRGBTriple;
TRGBTriple = packed record
b: byte; {easier to type than rgbtBlue}
g: byte;
r: byte;
end;
PRow = ^TRow;
TRow = array[0..1000000] of TRGBTriple;
PPRows = ^TPRows;
TPRows = array[0..1000000] of PRow;
const
MaxKernelSize = 100;
type
TKernelSize = 1..MaxKernelSize;
TKernel = record
Size: TKernelSize;
Weights: array[-MaxKernelSize..MaxKernelSize] of single;
end;
{the idea is that when using a TKernel you ignore the Weights except
for Weights in the range -Size..Size.}
procedure GBlur(theBitmap: TBitmap; radius: double);
implementation
uses
SysUtils;
procedure MakeGaussianKernel(var K: TKernel; radius: double; MaxData, DataGranularity: double);
{makes K into a gaussian kernel with standard deviation = radius. For the current application
you set MaxData = 255 and DataGranularity = 1. Now the procedure sets the value of K.Size so
that when we use K we will ignore the Weights that are so small they can't possibly matter. (Small
Size is good because the execution time is going to be propertional to K.Size.)}
var
j: integer;
temp, delta: double;
KernelSize: TKernelSize;
begin
for j := Low(K.Weights) to High(K.Weights) do
begin
temp := j / radius;
K.Weights[j] := exp(-temp * temp / 2);
end;
{now divide by constant so sum(Weights) = 1:}
temp := 0;
for j := Low(K.Weights) to High(K.Weights) do
temp := temp + K.Weights[j];
for j := Low(K.Weights) to High(K.Weights) do
K.Weights[j] := K.Weights[j] / temp;
{now discard (or rather mark as ignorable by setting Size) the entries that are too small to matter.
This is important, otherwise a blur with a small radius will take as long as with a large radius...}
KernelSize := MaxKernelSize;
delta := DataGranularity / (2 * MaxData);
temp := 0;
while (temp < delta) and (KernelSize > 1) do
begin
temp := temp + 2 * K.Weights[KernelSize];
dec(KernelSize);
end;
K.Size := KernelSize;
{now just to be correct go back and jiggle again so the sum of the entries we'll be using is exactly 1}
temp := 0;
for j := -K.Size to K.Size do
temp := temp + K.Weights[j];
for j := -K.Size to K.Size do
K.Weights[j] := K.Weights[j] / temp;
end;
function TrimInt(Lower, Upper, theInteger: integer): integer;
begin
if (theInteger <= Upper) and (theInteger >= Lower) then
result := theInteger
else if theInteger > Upper then
result := Upper
else
result := Lower;
end;
function TrimReal(Lower, Upper: integer; x: double): integer;
begin
if (x < upper) and (x >= lower) then
result := trunc(x)
else if x > Upper then
result := Upper
else
result := Lower;
end;
procedure BlurRow(var theRow: array of TRGBTriple; K: TKernel; P: PRow);
var
j, n: integer;
tr, tg, tb: double; {tempRed, etc}
w: double;
begin
for j := 0 to High(theRow) do
begin
tb := 0;
tg := 0;
tr := 0;
for n := -K.Size to K.Size do
begin
w := K.Weights[n];
{the TrimInt keeps us from running off the edge of the row...}
with theRow[TrimInt(0, High(theRow), j - n)] do
begin
tb := tb + w * b;
tg := tg + w * g;
tr := tr + w * r;
end;
end;
with P[j] do
begin
b := TrimReal(0, 255, tb);
g := TrimReal(0, 255, tg);
r := TrimReal(0, 255, tr);
end;
end;
Move(P[0], theRow[0], (High(theRow) + 1) * Sizeof(TRGBTriple));
end;
procedure GBlur(theBitmap: TBitmap; radius: double);
var
Row, Col: integer;
theRows: PPRows;
K: TKernel;
ACol: PRow;
P: PRow;
begin
if (theBitmap.HandleType <> bmDIB) or (theBitmap.PixelFormat <> pf24Bit) then
raise exception.Create('GBlur only works for 24-bit bitmaps');
MakeGaussianKernel(K, radius, 255, 1);
GetMem(theRows, theBitmap.Height * SizeOf(PRow));
GetMem(ACol, theBitmap.Height * SizeOf(TRGBTriple));
{record the location of the bitmap data:}
for Row := 0 to theBitmap.Height - 1 do
theRows[Row] := theBitmap.Scanline[Row];
{blur each row:}
P := AllocMem(theBitmap.Width * SizeOf(TRGBTriple));
for Row := 0 to theBitmap.Height - 1 do
BlurRow(Slice(theRows[Row]^, theBitmap.Width), K, P);
{now blur each column}
ReAllocMem(P, theBitmap.Height * SizeOf(TRGBTriple));
for Col := 0 to theBitmap.Width - 1 do
begin
{first read the column into a TRow:}
for Row := 0 to theBitmap.Height - 1 do
ACol[Row] := theRows[Row][Col];
BlurRow(Slice(ACol^, theBitmap.Height), K, P);
{now put that row, um, column back into the data:}
for Row := 0 to theBitmap.Height - 1 do
theRows[Row][Col] := ACol[Row];
end;
FreeMem(theRows);
FreeMem(ACol);
ReAllocMem(P, 0);
end;
end.
ShadowBox.pas
unit ShadowBox;
interface
uses Messages, Windows, SysUtils, Classes, Controls, Graphics, StdCtrls;
type
TShadowBox = class(TGraphicControl)
private
FControl: TControl;
FControlWndProc: TWndMethod;
procedure SetControl(AControl: TControl);
procedure ControlWndProc(var Message: TMessage);
procedure AdjustBounds;
protected
procedure Notification(AComponent: TComponent; Operation: TOperation); override;
procedure Paint; override;
public
destructor Destroy; override;
published
property Control: TControl read FControl write SetControl;
end;
implementation
uses GBlur2;
destructor TShadowBox.Destroy;
begin
SetControl(nil);
inherited;
end;
procedure TShadowBox.SetControl(AControl: TControl);
begin
if AControl = Self then Exit;
if FControl <> AControl then
begin
if FControl <> nil then
begin
FControl.WindowProc := FControlWndProc;
FControl.RemoveFreeNotification(Self);
end;
FControl := AControl;
if FControl <> nil then
begin
FControlWndProc := FControl.WindowProc;
FControl.WindowProc := ControlWndProc;
FControl.FreeNotification(Self);
end else
FControlWndProc := nil;
if FControl <> nil then
begin
Parent := FControl.Parent;
AdjustBounds;
end;
end;
end;
procedure TShadowBox.ControlWndProc(var Message: TMessage);
begin
if Assigned(FControlWndProc) then
FControlWndProc(Message);
case Message.Msg of
CM_VISIBLECHANGED:
Visible := FControl.Visible;
WM_WINDOWPOSCHANGED:
begin
if Parent <> FControl.Parent then
Parent := FControl.Parent;
AdjustBounds;
end;
end;
end;
procedure TShadowBox.Notification(AComponent: TComponent; Operation: TOperation);
begin
inherited;
if (Operation = opRemove) and (AComponent = FControl) then
begin
FControl := nil;
FControlWndProc := nil;
end;
end;
procedure TShadowBox.AdjustBounds;
begin
if FControl <> nil then
begin
SetBounds(FControl.Left - 8, FControl.Top - 8, FControl.Width + 16, FControl.Height + 16);
if FControl is TWinControl then
BringToFront
else
SendToBack;
end;
end;
procedure PrepareBitmap32Shadow(Bitmap: TBitmap; Darkness: Byte=100);
var
I, J: Integer;
Pixels: PRGBQuad;
Color: COLORREF;
begin
for I := 0 to Bitmap.Height - 1 do
begin
Pixels := PRGBQuad(Bitmap.ScanLine[I]);
for J := 0 to Bitmap.Width - 1 do
begin
with Pixels^ do
begin
Color := RGB(rgbRed, rgbGreen, rgbBlue);
case Color of
$FFFFFF: rgbReserved := 0; // white = transparent
$000000: rgbReserved := 255; // black = opaque
else
rgbReserved := 255 - ((rgbRed + rgbGreen + rgbBlue) div 3); // intensity of semi transparent
end;
rgbRed := Darkness; rgbGreen := Darkness; rgbBlue := Darkness; // darkness
// pre-multiply the pixel with its alpha channel
rgbRed := (rgbRed * rgbReserved) div $FF;
rgbGreen := (rgbGreen * rgbReserved) div $FF;
rgbBlue := (rgbBlue * rgbReserved) div $FF;
end;
Inc(Pixels);
end;
end;
end;
{$IFDEF VER130} // D5
const
AC_SRC_ALPHA = $01;
{$ENDIF}
procedure TShadowBox.Paint;
var
Bitmap: TBitmap;
BlendFunction: TBlendFunction;
begin
Bitmap := TBitmap.Create;
try
Bitmap.PixelFormat := pf24bit;
Bitmap.Width := Width;
Bitmap.Height := Height;
Bitmap.Canvas.Pen.Color := clBlack;
Bitmap.Canvas.Brush.Color := clBlack;
Bitmap.Canvas.RoundRect(5, 5, Width - 5, Height - 5, 10, 10);
GBlur(Bitmap, 3); // Radius
Bitmap.PixelFormat := pf32bit;
Bitmap.IgnorePalette := True;
Bitmap.HandleType := bmDIB;
PrepareBitmap32Shadow(Bitmap, 150); // Darkness
BlendFunction.BlendOp := AC_SRC_OVER;
BlendFunction.BlendFlags := 0;
BlendFunction.SourceConstantAlpha := 255;
BlendFunction.AlphaFormat := AC_SRC_ALPHA;
Windows.AlphaBlend(
Canvas.Handle, // HDC hdcDest
0, // int xoriginDest
0, // int yoriginDest
Bitmap.Width, // int wDest
Bitmap.Height, // int hDest
Bitmap.Canvas.Handle, // HDC hdcSrc
0, // int xoriginSrc
0, // int yoriginSrc
Bitmap.Width, // int wSrc
Bitmap.Height, // int hSrc
BlendFunction); // BLENDFUNCTION
finally
Bitmap.Free;
end;
end;
end.
Usage:
uses ShadowBox;
...
procedure TForm1.FormCreate(Sender: TObject);
begin
with TShadowBox.Create(Self) do
Control := Edit1;
with TShadowBox.Create(Self) do
Control := Shape1;
with TShadowBox.Create(Self) do
Control := Panel1;
end;
TShadowWindow
from the ShadowWnd unit, but do not use it as it somehow forgets where to draw. Yet another approach I've tried isTJvgShadow
from JEDI's JVCL library, but even with that you won't get the effect you want. – TLama