Time for a really nooby question, but I can't find a satisfying answer.. Everytime I search for array tutorials, they are about how you put different strings of text into an array and accessing them again.
Here is what I have:
When you start the game, you are able to press lets just say 5 buttons. When you press button 1 flash (simplified) goes:
addChild(backGround) addChild(world) world.gotoAndStop(1) addChild(character)
And so on with the other buttons, changing which world you're in.
Here is what I want: I want to be able to add the same enemy movieclip specific places, according to which button the player presses.
So let's say the player presses button 3, and in world 3 I want there to be an enemy at x 200, y 300, and an enemy at x 600, y 450 and one more enemy some other specific place. All enemies are the same movieclip.
So how can add enemies like that???
I know I need an array, but how do i access the movieclip like I want to?
My code:
package {
import flash.display.MovieClip;
import flash.events.Event;
import flash.events.MouseEvent;
public class Main extends MovieClip {
public var character:Character;
public var backGround:BackGround;
public var world:World;
public var worldMap:WorldMap;
public var monster1:Monster1;
public var worldLevel:int;
public var currentLevel:int;
public function Main() {
backGround = new BackGround;
world = new World;
monster1 = new Monster1
character = new Character();
worldMap = new WorldMap;
// Every world lies in a different frame in the "world" movieclip
world.worldDangers.gotoAndStop(currentLevel);
world.SafeGround.gotoAndStop(currentLevel);
world.GroundViz.gotoAndStop(currentLevel);
world.PortaltoNew.gotoAndStop(currentLevel);
//----- on the world map is the different world buttons ---
addChild(worldMap);
addEventListener(Event.ENTER_FRAME, moveWorld)
//------------------- world buttons --------------------
worldMap.buttonWorld1.addEventListener(MouseEvent.CLICK, gotoWorld1)
worldMap.buttonWorld2.addEventListener(MouseEvent.CLICK, gotoWorld2)
worldMap.buttonWorld3.addEventListener(MouseEvent.CLICK, gotoWorld3)
worldMap.buttonWorld4.addEventListener(MouseEvent.CLICK, gotoWorld4)
}
function gotoWorld1 (m:MouseEvent):void
{
currentLevel = 1;
addChild(backGround);
addChild(world);
world.x = 0;
world.y = 0;
isinWorld = true
addChild(character);
character.x = 300;
character.y = 650;
character.gotoAndStop(3);
worldMap.parent.removeChild(worldMap);
}
//----------------- function world 2 ---------------------
function gotoWorld2 (m:MouseEvent):void
{
currentLevel = 2;
addChild(backGround);
addChild(world);
world.x = 0;
world.y = 0;
isinWorld = true
addChild(character);
character.x = 300;
character.y = 650;
character.gotoAndStop(3);
worldMap.parent.removeChild(worldMap);
}
//----------------- function world 3 -----------------------
function gotoWorld3 (m:MouseEvent):void
{
currentLevel = 3;
addChild(backGround);
addChild(world);
world.x = 0;
world.y = 0;
isinWorld = true
addChild(character);
character.x = 300;
character.y = 650;
character.gotoAndStop(3);
worldMap.parent.removeChild(worldMap);
}
function gotoWorld4 (m:MouseEvent):void
{
currentLevel = 4;
addChild(backGround);
addChild(world);
world.x = 0;
world.y = 0;
isinWorld = true
addChild(character);
character.x = 300;
character.y = 650;
character.gotoAndStop(3);
worldMap.parent.removeChild(worldMap);
}
function moveWorld (e:Event)
{
if (isinWorld)
{
world.y = world.y + 5;
if (character.hitTestObject(monster1))
{
world.parent.removeChild(world);
backGround.parent.removeChild(backGround);
character.parent.removeChild(character);
isinWorld = false
}
}
}
}
}