I'm trying to export a model using the Three.js import export for blender and everything is working fine when I used the WebGLRenderer, but if I use CnavasRenderer (what I need for crossbrowsing support) I get a model but with a weird behavior (if I export a model with more than 2 geometries touching each other) with blinking and distorded normals from my mesh. I doesnt matter if I have tested joining the model before exporting into a single mesh and is the same, its like if there are 2 different geometries touching each other this happens)
I link a image from the model as an example! http://i.stack.imgur.com/ATjLH.png
Someone have some tip to export this from blender to use with CanvasRenderer? I will appreciate any help :)
Thank you!!