I know this has been discussed before but I still haven't found a decent answer relevant to 2014. Is there a max size to Vertex Buffer Objects in OpenGL ES 2.0? I am writing a graphics engine to run on Android.
I am using gldrawarrays() to draw bunch of lines with GL_LINE_STRIP. So, I am not using any index arrays so I am not capped by the max value of a short integer which comes up with Index Buffer Objects.
I would like to load in excess of 2 million X,Y,Z float values so around 24mb of data to the GPU.
Am I way out short or way far of the limits? Is there a way to query this?