UPDATE 2 The compiletor found SDL.H with the following command:
g++ \
-I/usr/local/include/SDL2/ -D_GNU_SOURCE=1 -D_THREAD_SAFE \
-L/usr/local/lib -Wl,-framework,Cocoa \
sdltest.cpp
Could someone please explain what the code above says?!
This is my new errors, I realize that I dont compile any other .cpp than my own, should've I do that?
sdltest.cpp:10:2: error: use of undeclared identifier 'SDL_WM_SetCaption'
SDL_WM_SetCaption("SDL Test", "SDL Test");
^
sdltest.cpp:13:24: error: use of undeclared identifier 'SDL_SetVideoMode'
SDL_Surface* screen = SDL_SetVideoMode(640, 480, 0, 0);
^
sdltest.cpp:19:20: error: use of undeclared identifier 'SDL_DisplayFormat'
SDL_Surface* bg = SDL_DisplayFormat(temp);
^
sdltest.cpp:55:3: error: use of undeclared identifier 'SDL_UpdateRect'
SDL_UpdateRect(screen, 0, 0, 0, 0);
END OF UPDATE 2
UPDATE 1
I now compile with
g++ \
-Wall -Wextra -pedantic \
-std=c++11 \
-I/Library/Frameworks/SDL.framework/Versions/A/Headers/-lSDL2 -framework Cocoa \
lesson01.cpp
The output is
2 warnings generated.
Undefined symbols for architecture x86_64:
"_main", referenced from:
implicit entry/start for main executable
(maybe you meant: _SDL_main)
ld: symbol(s) not found for architecture x86_64
clang: error: linker command failed with exit code 1 (use -v to see invocation)
END OF UPDATE 1
I just installed SDL(as a framework) for the first time and I have some problem to link it correctly!
I compile with
g++ \
-Wall -Wextra -pedantic \
-std=c++11 \
-I/Library/Frameworks/SDL.framework/Headers -lSDL2 -framework Cocoa \
lesson01.cpp
Which return
ld: library not found for -lSDL2
clang: error: linker command failed with exit code 1 (use -v to see invocation)
The path seems to be correct since
ls /Library/Frameworks/SDL.framework/Headers | grep SDL.h
return
SDL.h
My Code:
#include "SDL.h"
int main( int argc, char* args[] )
{
return 0
}
If I use
#include "SDL/SDL.h"
instead, the compiler return
lesson01.cpp:5:10: fatal error: 'SDL/SDL.h' file not found
What can I do to fix this?
Should it be SDL.H or SDL/SDL.h?
I prefer to work via terminal so Xcode is not an option!