At the end of each child swf I want to trigger within the AIR app that they are done playing.
I have been able to add within the AIR app document class that loads these an event listener (Enter Frame) but that chews up cpu.
Am I able to do it the other way? Here is my attempt at customEvents but nothing fires.
Any ideas?
CustomEvent.as
package com.net {
import flash.events.*;
public class CustomEvent extends Event {
// define variables
public static const GOTEM:String = "gotEm";
public function CustomEvent(type:String, bubbles:Boolean=true, cancelable:Boolean=false) {
super(type, bubbles, cancelable);
}
//in case of redispatch
public override function clone():Event{
return new CustomEvent(type, bubbles, cancelable);
}
}
}
Within AIR APP:
stage.addEventListener("gotEm", swfFinished);
Within Child SWF:
stage.dispatchEvent(new CustomEvent(CustomEvent.GOTEM));
Thanks in advance for any suggestions and ideas.