i am building my first sprite kit game. so far so good - i'm almost ready to release. i am however having an issue with incredibly hard to touch nodes (for the user)
flow
- nodes are spawned with size (0,0)
- nodes are then zoomed with SKActions (scaleTo) to some max_size
- user taps the node at a point between (0,0) and (max_size, max_size)
- tap is registered and game proceeds
problem
the hit area of the node of course is only as big as the currently shown scalefactor. this means to hit the node right at spawn the user would have to hit a (1,1) pixel field (or similar)
question
is there a convenient way to have the area registering the tap at (max_size,max_size) from the very beginning?