Most 3D applications grab the mouse. This means the OS cursor is hidden and only the 3D application cursor is shown (and only within the application).
In case it is a game, the cursor is completely hidden so you can "look around" moving the camera with the mouse.
While I am debugging with Eclipse IDE or NetBeans IDE, the "grab mouse" event happens.
When a break point is reached, the application will not respond until, thru the IDE, I command it to continue running in the debug mode.
If I manage to make the application continue running I can release the mouse (un-grab, give back the mouse cursor to the OS) by opening a console within the application for example will make it work.
While I have no OS mouse cursor available, I get limited to the keyboard, what make things become really complicated on debugging procedure.
how to work around that?