I wrote a simple game and I want to add custom mouse cursor. I created MovieClip called Pointer, exported it to AS3 and wrote this code:
/* Custom Mouse Cursor
Replaces the default mouse cursor with the specified symbol instance.
*/
stage.addChild(movieClip_2);
movieClip_2.mouseEnabled = false;
movieClip_2.addEventListener(Event.ENTER_FRAME, fl_CustomMouseCursor_3);
function fl_CustomMouseCursor_3(event:Event)
{
movieClip_2.x = stage.mouseX;
movieClip_2.y = stage.mouseY;
}
Mouse.hide();
//To restore the default mouse pointer, uncomment the following lines:
//movieClip_2.removeEventListener(Event.ENTER_FRAME, fl_CustomMouseCursor_3);
//stage.removeChild(movieClip_2);
//Mouse.show();
Here is a screenshot: 
Whenever I play the game (ctrl enter) it stops the play and duplicates the custom cursor. Is there anyway I can make it not duplicate this is very annoying and I have no idea on how to fix it.
~ EDIT 2 ~
Okay I changed the code to but the problem is now it's showing me the regular cursor and the custom one at the same time.
movieClip_1.mouseEnabled = false; movieClip_1.addEventListener(Event.ENTER_FRAME, fl_CustomMouseCursor); function fl_CustomMouseCursor(event:Event) { movieClip_1.x = stage.mouseX; movieClip_1.y = stage.mouseY; } stage.removeChild(movieClip_1) Mouse.hide()

~ EDIT 3 ~
Thank you @LDMS for helping me. I had to remove the first line stage.addChild(movieClip_1); and it worked. :)
MouseEvent.MOUSE_MOVEevent instead ofENTER_FRAME, unless you have the enterframe event doing other things anyway. What exactly is duplicating? You see two mouse cursors? - BadFeelingAboutThis