I am having all sorts of trouble trying to get the scene size right.
I am loading a JSTileMap with the following scene size:
SKScene * scene = [GameLevelScene sceneWithSize:skView.bounds.size];
scene.scaleMode = SKSceneScaleModeAspectFill;
The tiles appear twice the size (too large).
If I set the scene size specifically:
SKScene * scene = [GameScene sceneWithSize:CGSizeMake(1136, 640)];
scene.scaleMode = SKSceneScaleModeAspectFill;
The tiles appear in the correct size. I am using an iPhone 5 for the simulator device. I want to be able to resize the scene for any device not just the iPhone 5. I thought the first method would solve this but it doesn't?? Why is this happening?