2
votes

I'm making a game with Monogame.

I use 2 computers to program, both Windows 8 x64 with VS 2013 Prof On one of my computers I don't have any problem. The sound just works (I'm using the DX version).

On my other computer it doesn't the exact same code... I changed it to the OpenGL backend and then I works... But the OpenGL version of the game is 3 times bigger.

I really don't understand it. Does someone have experience with this?

_soundJump = content.Load<SoundEffect>("Jump");

I converted a .wav 16 signed PCM to a xnb file.

1
With the last release, I had similar problems. After looking for a good while, the conclusion was that monogame had a bug with sound handling. Did you try to ask this on their forums? - Nahuel Ianni

1 Answers