91
votes

I sent an app yesterday for review, with no problem. I then realized that I had a very little fix to do (changing the max zoom level of a map from 19 to 18, nothing else), so I removed the binary from iTunes Connect, and tried to resubmit.

Now I'm having this warning :

warning_xcode

I don't understand why, as my architectures are :

  • architectures : armv7
  • valid architectures : armv6, armv7, armv7s, arm64

The app runs fine in the simulator. If I try to use the standard architectures (armv7, arm64) as recommended in the warning, then the app won't build and I get :

  • Undefined symbols for architecture x86_64
  • ld: symbol(s) not found for architecture x86_64

I'm using the lib route-me, and I set the same architecture settings.

12
We too have this issue. :(Nazik
Also since yesterday only ?Tim Autin
1) try clearing the DerivedData for Xcode after you change that; 2) maybe are you using an older external api, sdk, framework, etcTonyMkenu
@Tim Did you manage to fix this ? can you please post solution for that ?user2056563
Hi, sorry I did not found the solution, and I'm not working on this project anymore. For now it's just a warning, so I've been able to submit the app.Tim Autin

12 Answers

106
votes

Use "Standard architectures" like this:

  • Architecture: "Standard architectures" arm7, arm64
  • Valid Architectures: "arm64" , armv7...
  • Build Active Architecture Only - NO (specially... if your connected device is not arm64 compatible)

like this:

enter image description here

  • Additionally, unplugging iphones and ipads from the mac has been known to help, especially if they are 32-bit versions.
68
votes

After confirming the correct architectures, make sure your device is NOT connected to your computer when ARCHIVING the final build to submit to the App Store.

The reason this warning appears is because the DEVICE you have connected is probably not arm64 compatible.

37
votes

As Tony wrote, it's important to have in both lines those settings. Since my (and obviously your) project was created yet before arm64 was added to standard, it is not reflected in "Valid Architectures" even if it is shown as Standard.

What I did:

  • I went to Project (vs. Target) configuration
  • Typed "arm64" in the Valid Architectures (it's automatically reflected in targets and schemas

After clean/build I even get some warnings about improper conversion of float to CGFloat, etc., so the settings obviously applied.

The validation warning disappeared too!

enter image description here

27
votes

Unplug your physical device from Mac. In XCode on device list choose iOS Device and create Archive again. It worked for me.

5
votes

Today I solve that problem with the following steps:

Building Settings:

Architectures: Standard architectures(arm7,arm64) - $(ARCH_STANDARD)

Valid Architectures: armv7 armv7s arm64

  1. Clean and build your app with the iPhone connected
  2. Disconnect your iPhone and check the top bar if is in "iOS Device"
  3. Archive
  4. Validate and Submit
3
votes

Just Create a New Project using latest xCode version and find the Build settings. The new project created using latest version have 64 support by default.

enter image description here

2
votes

Okay this was insane. I tried every single answer. But it worked only when I placed arm64 before armv7 and armv7s in Valid Architectures.

P.S. : xcode version : 7.2

1
votes

I solved the problem by changing,

Architectures: arm7,arm64

Valid architecture: arm7,arm64

Build active architecture only : Yes

1
votes

I submitted success by config as the image: enter image description here

(Archived with real device)

1
votes

Got rid of every warning. Went through everything over and over. Found the one word answer here above.

"Build Active Architecture Only - NO (specially... if your connected device is not arm64 compatible)"

My iPad is not 64 bit. Put in NO for Build Active Architecture and my submission worked!

0
votes

Change your iOS development target to at least 5.1.1 or alternatively delete the standard architectures setting and re-apply it. You might have seen a warning that arm64 is not compatible with your build target. On the overview page, check both the build and target "deployment target" settings. In my case, the target was 6.0, but the project was 5.0.

Also, check "Valid Architectures" in both your target and your project. I had the right settings on the project but not on the target. After this, it worked for me.

Switch between project/target on the overview page in the top left corner of the box.

0
votes

Please check Build Active Architecture option. Set it to NO. It works for me.