Faced with the following problem. Reads data from a text file. Every 40 milliseconds, the data is sent to the server. Server must read the data into an infinite loop in a separate stream. But this is not happening. What is wrong?
Client:
class Client
{
private TcpClient _client;
private Stream _stream;
private Boolean _isConnected;
private double[] _values;
public Client(String ipAddress, int portNum)
{
_client = new TcpClient();
_client.Connect(ipAddress, portNum);
}
public void SendValues(double[] values)
{
_values = values;
HandleCommunication();
}
public void HandleCommunication()
{
_isConnected = true;
_stream = _client.GetStream();
var dataBytes = new List<byte>();
foreach (double value in _values)
{
dataBytes.AddRange(BitConverter.GetBytes(value));
}
_client.SendBufferSize = _values.Length * sizeof(double);
_stream.Write(dataBytes.ToArray(), 0, _client.SendBufferSize);
Console.Write("Sending...");
_stream.Flush();
}
send data:
public partial class MainWindow : Window
{
private double[] values;
private System.Timers.Timer timer = new System.Timers.Timer(40);
Client _client = new Client("127.0.0.1", 55443);
public MainWindow()
{
InitializeComponent();
OpenSrcFile();
timer.Elapsed += TimerOnElapsed;
timer.Enabled = true;
}
private void TimerOnElapsed(object sender, ElapsedEventArgs e)
{
Console.WriteLine("is sending...");
_client.SendValues(values);
}
public void OpenSrcFile()
{
List<string> lines = File.ReadAllLines(@"file.txt").ToList();
string r = lines[0];
int sizeX = int.Parse(lines[1]);
lines.RemoveRange(0, 2);
values = GetValues(lines.ToArray());
}
private double[] GetValues(string[] lines)
{
return lines.Select(line => double.Parse(line.Replace(" ", ""), CultureInfo.InvariantCulture)).ToArray();
}
Server:
class Server
{
private TcpListener _server;
private Boolean _isRunning;
public Server(int port)
{
_server = new TcpListener(IPAddress.Parse("127.0.0.1"), port);
_server.Start();
_isRunning = true;
}
public double[] GetData()
{
// wait for client connection
TcpClient client = _server.AcceptTcpClient();
Console.WriteLine("Connected!");
var stream = client.GetStream();
byte[] buffer = new byte[256*sizeof (double)];
stream.Read(buffer, 0, buffer.Length);
double[] newValues = new double[buffer.Length/sizeof (double)];
for (int i = 0; i < newValues.Length; i++)
{
newValues[i] = BitConverter.ToDouble(buffer, i*sizeof (double));
}
stream.Flush();
return newValues;
}
}
Receive data, but for some reason does not work
public partial class MainWindow : Window
{
private Thread _thread;
private double[] _values;
private Server _server = new Server(55443);
public MainWindow()
{
InitializeComponent();
InitializeThread();
}
private void InitializeThread()
{
_thread = new Thread(GetData);
_thread.IsBackground = true;
_thread.Start();
}
private void GetData()
{
while (true)
{
_values = _server.GetData();
Console.WriteLine("...");
}
}
}
Okay, the client sends a byte array, this part is working correctly. Then we need to get this array of bytes into an infinite loop in a separate thread. Like in this place:
private void InitializeThread()
{
_thread = new Thread(GetData);
_thread.IsBackground = true;
_thread.Start();
}
private void GetData()
{
while (true)
{
_values = _server.GetData();
Console.WriteLine("...");
}
}
But somehow, the server receives a byte array once and nothing happens next. function GetData you can find in code
stream.Read(buffer, 0, buffer.Length);- Jon SkeetDebug.WriteLinestatements so that you have much more a handle on what is going on. - Sjipsstream.Read(buffer, 0, buffer.Length);intovar bytesRead = stream.Read(buffer, 0, buffer.Length);and inspect / debug.writeline the value. Is it what you expect (i.e., does it correspond with the array size that you are sending)? - Sjips