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I have two skeletal animations: the first animation is based ( all body. For example, the walk), the second - only arms. How can i join keyframes from the second animation to based, when it is working? I think, that recalculate based animation, when it is working, was solved my issue, but it fail. How can i make the similar things?

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1 Answers

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Combine them like in this example about animation blending? http://threejs.org/examples/#webgl_animation_skinning_blending

I think at least when the animations don't affect the same vertices you can play them together like that and they don't interfere.