I am currently working on a flash game and am rather new to AS 3 or flash. Need some advice in how to implement one of the core elements of my game.
The idea is 2 player competitive snake style game, only the players do not try to kill each other, but try to reach their opponents spawnpoint.
1 of the key parts of the game would be a grid which is created over the stage where either player may use to "Create walls" by passing through points on the grid. I have no idea how to implement this. Currently I have the basics down where there are 2 players with a starting spot, and if either one reaches the other's starting zone, they score a point.
I need some advice in how to go about implementing this feature:
Each point in the grid will start off in a certain state, and when a player passes through that point, it will be "activated". Then the player may move through any adjacent points to the "activated" point, which will generate a wall between both active points, and thats how they will create mazes to protect their starting area.
Should I generate each point individually or create a grid with a simple function:
//function to create grids on the map
public function createGrid()
{
var rows:int = 6;
var cols:int = 11;
for (var py:int = 0; py < rows; py++) {
for (var px:int = 0; px < cols; px++) {
this.grid = new griDot(player1,player2, this);
grid.x = 50 + grid.width + 100 * px +10;
grid.y = 50 + grid.height +100 * py + 10;
this.addChild(grid);
}
}
}
and they are detected with this function(don't laugh i'm pretty noob):
public function checkDotCollision(player)
{
if(player1.hitTestObject(grid) == true)
{
trace("player dot collision detected");
}
if(player2.hitTestObject(grid) == true)
{
trace("player dot collision detected");
}
}
currently only the left most bottom square of the grid is detecting the player. Any help / advice on how to implement this feature would be greatly appreciated.