Changing the anchor point of a CALayer after a CATransform3dRotate gives weird results. I think the problem is, anchorPoint property is set on the previous state (no transform) of layer not the current state (after transform) of the layer.

Is there a way to change the anchorPoint of a CALayer's current state??
Code for Transform:
CATransform3D transform = CATransform3DIdentity;
transform.m34 = -(1.0/800.0);
videoPlayerView.layer.zPosition = 100;
videoPlayerView.layer.transform = CATransform3DRotate(transform, (30*M_PI)/180, 1.0f, 0.0f, 0.0f);
Code to change the anchor Point
if(videoPlayerView.layer.anchorPoint.x != 0.0)
{
videoPlayerView.layer.anchorPoint = CGPointMake(0.0, 0.5);
videoPlayerView.layer.position = CGPointMake(videoPlayerView.layer.frame.origin.x - videoPlayerView.layer.frame.size.width/2,videoPlayerView.layer.position.y);
}
Basically, I have to rotate the Layer like a book flip. I have already done this without using the 30 degree transofrm, but I want it to look more 3D so applied the 30 degree transform along the x axis. So that it looks like the book is placed on a table.
And in order to rotate, setting the anchor point is necessary. If not, please advice otherwise...