Have this camera working perfect on my target object with one caveat. Can't seem to get the character to look up and down. Left and right move perfectly, up and down don't move at all. What am I doing wrong with the "Mouse Y"
part?
public GameObject target;
public float rotateSpeed = 7;
Vector3 offset;
void Start() {
offset = target.transform.position - transform.position;
}
void LateUpdate() {
float horizontal = Input.GetAxis("Mouse X") * rotateSpeed * Time.deltaTime;
float verticle = Input.GetAxis("Mouse Y") * rotateSpeed * Time.deltaTime;
target.transform.Rotate(0, horizontal, 0);
float desiredAngle = target.transform.eulerAngles.y;
Quaternion rotation = Quaternion.Euler(0, desiredAngle, verticle);
transform.position = target.transform.position - (rotation * offset);
transform.LookAt(target.transform);
}