I have following hierarchy:
Scene -> Root node -> NodeA -> NodeB (anchor node that's rotated) -> NodeC
how can I figure out visual position of NodeC in Root node coordinate space?
I've tried several variants with convertPoint:toNode: and convertPoint:fromNode: but numbers i'm getting don't match.
I've also looked at Get visible location of SpriteKit node after parent rotation, which seems to be close to my issue, but no luck there either.