I am trying the tutorial on OpenGL 3.3 as presented : http://www.opengl-tutorial.org/beginners-tutorials/tutorial-3-matrices/
It says a projection matrix can be created with GLM as :
glm::mat4 Projection = glm::perspective(45.0, 4.0/3.0, .1, 100.0 );
However, as I try to compile my code, with it, I get the following error:
error: conversion from ‘glm::detail::tmat4x4<double>’ to non-scalar type ‘glm::core::type::mat4 {aka glm::detail::tmat4x4<float>}’ requested
make: *** [src/main.o] Error 1
What could be wrong?