I am implementing a simple multithreaded FTP client server where I am facing a problem which is strange for me( as I am no master in C++ and threads).
The code I have written works normally until I #include <thread>.
Once I include the thread class the program fails on listen and gives a 10022 error. (I haven't done anything related to threads yet, only import).
Below is the code. The method is called from main().
#include <winsock2.h>
#include <ws2tcpip.h>
#include <process.h>
#include <winsock.h>
#include <iostream>
#include <windows.h>
#include <fstream>
#include <string>
#include <stdio.h>
#include <time.h>
#include <thread>
using namespace std;
void initializeSockets()
{
try{
logEvents("SERVER", "Initializing the server");
WSADATA wsadata;
if (WSAStartup(0x0202,&wsadata)!=0){
cout<<"Error in starting WSAStartup()\n";
logEvents("SERVER", "Error in starting WSAStartup()");
}else{
logEvents("SERVER", "WSAStartup was suuccessful");
}
gethostname(localhost,20);
cout<<"hostname: "<<localhost<< endl;
if((hp=gethostbyname(localhost)) == NULL) {
cout << "gethostbyname() cannot get local host info?"
<< WSAGetLastError() << endl;
logEvents("SERVER", "Cannot get local host info. Exiting....");
exit(1);
}
//Create the server socket
if((serverSocket = socket(AF_INET,SOCK_STREAM,0))==INVALID_SOCKET)
throw "can't initialize socket";
//Fill-in Server Port and Address info.
serverSocketAddr.sin_family = AF_INET;
serverSocketAddr.sin_port = htons(port);
serverSocketAddr.sin_addr.s_addr = htonl(INADDR_ANY);
//Bind the server port
if (bind(serverSocket,(LPSOCKADDR)&serverSocketAddr,sizeof(serverSocketAddr)) == SOCKET_ERROR)
throw "can't bind the socket";
cout << "Bind was successful" << endl;
logEvents("SERVER", "Socket bound successfully.");
if(listen(serverSocket,10) == SOCKET_ERROR)
throw "couldn't set up listen on socket";
else
cout << "Listen was successful" << endl;
logEvents("SERVER", "Socket now listening...");
//Connection request accepted.
acceptUserConnections();
}
catch(char* desc)
{
cerr<<str<<WSAGetLastError()<<endl;
logEvents("SERVER", desc);
}
logEvents("SERVER", "Closing client socket...");
closesocket(clientSocket);
logEvents("SERVER", "Closed. \n Closing server socket...");
closesocket(serverSocket);
logEvents("SERVER", "Closed. Performing cleanup...");
WSACleanup();
}
int main(void){
initializeSockets();
return 0;
}
I have read the thread Winsock Error 10022 on Listen but I don't think that this has solution to my problem.