I'm building a Unity project for an iOS8 simulator. Moving this for Xcode 6 GM for the simulator has resulted in this linker error. Not sure if I'm missing something in the build or something is broken. Any suggestions? The full error is:
Undefined symbols for architecture i386: "_clock$UNIX2003", referenced from: _substanceHandleSwitchHard in libiPhone-lib.a(apihandle.o) _mainRenderProcess in libiPhone-lib.a(mainrenderprocess.o) ld: symbol(s) not found for architecture i386
Exit with code 1