In my Vertex Shader, I created :
attribute vec2 a_varytest;
varying vec2 v_varytest;
and set the value:
v_varytest=a_varytest;
In my Fragment Shader, I created:
varying vec2 v_varytest;
The problem is:
When I set the value of attribute "a_varytest" between 0.0 and 1.0 in my main application, the interpolating works fine. But When I set it to 10.0, I get a black scene. It seems Varyings in fragment shader can not bigger than 10.0, or the interpolating won't work.
I test the value of the varying v_varytest. It is always be 2.0. So, It seems when value of a Varying is bigger than 10.0, the interpolating won't happen, and the value is set to 2.0 automatically.
Someone tell me the reason.