My problem is that I don't know how to program things in c++ like I do in c#. So I don`t know what is the problem with my code. I'm trying to create two structs. One to represent a Matrix33 and the other a vector2d :
struct Vector2
{
float x;
float y;
float h;
Vector2()
{
x = y = h = 0;
}
Vector2(float valueX, float valueY, float valueH)
{
x = valueX;
y = valueY;
h = valueH;
}
Vector2(float valueX, float valueY)
{
x = valueX;
y = valueY;
h = 1;
}
Vector2 Translate(Vector2 dir)
{
Matrix33 matrix = Matrix33::GetIdentity();
matrix.a02 = dir.x;
matrix.a12 = dir.y;
return matrix * Vector2(x, y, h);
}
static Vector2 VectorOne()
{
return Vector2(1, 1, 1);
}
static Vector2 VectorUP()
{
return Vector2(0, 1, 0);
}
static Vector2 VectorFoward()
{
return Vector2(0, 0, 1);
}
static Vector2 VectorRight()
{
return Vector2(1, 0, 0);
}
Vector2 operator*(const int value)
{
return Vector2(x*value, y*value, h);
}
Vector2 operator/(const int value)
{
return Vector2(x / value, y / value, 1);
}
Vector2 operator+(const Vector2 value)
{
return Vector2(x + value.x, y + value.y);
}
Vector2 operator-(const Vector2 value)
{
return Vector2(x - value.x, y - value.y);
}
};
struct Matrix33
{
float a00; float a01; float a02;
float a10; float a11; float a12;
float a20; float a21; float a22;
Matrix33()
{
a00 = a01 = a02 = a10 = a11 = a12 = a20 = a21 = a22 = 0;
}
void AddValues(int line, float c1, float c2, float c3)
{
if (line == 0)
{
a00 = c1;
a01 = c2;
a02 = c3;
}
else if (line == 1)
{
a10 = c1;
a11 = c2;
a12 = c3;
}
else if (line == 2)
{
a20 = c1;
a21 = c2;
a20 = c3;
}
}
static Matrix33 GetIdentity()
{
Matrix33 m;
m.a00 = m.a11 = m.a22 = 1;
return m;
}
Matrix33 operator*(const Matrix33 m)
{
Matrix33 result;
result.AddValues(0, (a00*m.a00 + a01*m.a10 + a02*m.a20), (a00*m.a01 + a01*m.a11 + a02*m.a21), (a00*m.a02 + a01*m.a12 + a02*m.a22));
result.AddValues(1, (a10*m.a00 + a11*m.a10 + a12*m.a20), (a10*m.a01 + a11*m.a11 + a12*m.a21), (a10*m.a02 + a11*m.a12 + a12*m.a22));
result.AddValues(2, (a20*m.a00 + a21*m.a10 + a22*m.a20), (a20*m.a01 + a21*m.a11 + a22*m.a21), (a20*m.a02 + a21*m.a12 + a22*m.a22));
return result;
}
Vector2 operator*(const Vector2 p)
{
Vector2 result;
result.x = a00*p.x + a01*p.y + a02*p.h;
result.y = a10*p.x + a11*p.y + a12*p.h;
result.h = a20*p.x + a21*p.y + a22*p.h;
return result;
}
};
The problem is that when I try to build I`m getting a lot of erros related to the my matrix aN values and the static func GetIdentity(). I have no idea of what is going on here.
Error 7 error C2228: left of '.a12' must have class/struct/union
Error 16 error C2228: left of '.a12' must have class/struct/union Error 27 error C2228: left of '.a12' must have class/struct/union
Error 5 error C2228: left of '.a02' must have class/struct/union
Error 14 error C2228: left of '.a02' must have class/struct/union
Error 25 error C2228: left of '.a02' must have class/struct/unionError 5 error C3861: 'GetIdentity': identifier not found
Error 16 error C3861: 'GetIdentity': identifier not found
Error 29 error C3861: 'GetIdentity': identifier not found
Error 4 error C2653: 'Matrix33' : is not a class or namespace name
Error 15 error C2653: 'Matrix33' : is not a class or namespace name
Error 28 error C2653: 'Matrix33' : is not a class or namespace name
Does anyone have some tips to help me here. I would appreciate a lot!. Thanks
class
andstruct
are identical in C++ except thatclass
members are private by default. – Cameron