When we export .fbx file from blender and import them in unity, we get the object without textures and materials. I figured out to get the texture by selecting the image in UV/Image editor sreen and save it as a copy in Image Option.
But I couldn't find any way to save as or copy materials (already attached with object in blender) so that I could attach material to model/game object manually in unity3D.
I have gone through many toturials like baking textures etc. but nothing was helpful. Please note that I do not have to apply Material to model in blender, instead I want the copy of material that are already attached with object, came with .blend file got from internet source.
Tutorial link and explanation will be appreciated.