I have a quadratic Bezier curve and I'm trying to work out the length of it or convert it to a polyline to then work out the length. I can find plenty of algorithms to do this, for example:
http://www.lemoda.net/maths/bezier-length/index.html
or
convert bezier curve to polygonal chain?
But none of these seem to take into account the weighting of the control points, I think this is a feature exclusive to NURBS lines, but there's basically no mention of any of these techniques using NURBS.
Does anyone have any advice for how to approach this problem? Will the Bezier techniques work or is there a way to adapt them? Thanks.