I'm trying to experiment with llvm right now. I'd like to use languages that can be compiled to llvm bitcode for scripting. I've managed so far to load an llvm bitcode module and call a function defined in it from my 'internal' c++ code. I've next tried to expose a c++ function from my internal code to the jit'd code - so far in this effort I haven't managed to get anything but SEGFAULT.
My code is as follows. I've tried to create a Function and a global mapping in my execution engine that points to a function I'd like to call.
extern "C" void externGuy()
{
cout << "I'm the extern guy" << endl;
}
void ExposeFunction()
{
std::vector<Type*> NoArgs(0);
FunctionType* FT = FunctionType::get(Type::getVoidTy(getGlobalContext()), NoArgs, false);
Function* fnc = Function::Create(FT, Function::ExternalLinkage, "externGuy", StartModule);
JIT->addGlobalMapping(fnc, (void*)externGuy);
}
// ... Create module, create execution engine
ExposeFunction();
Is the problem that I can't add a function to the module after its been loaded from bitcode file?
Update: I've refactored my code so that it reads like so instead:
// ... Create module, create execution engine
std::vector<Type*> NoArgs(0);
FunctionType* FT = FunctionType::get(Type::getVoidTy(getGlobalContext()), NoArgs, false);
Function* fnc = Function::Create(FT, Function::ExternalLinkage, "externGuy", m);
fnc->dump();
JIT->addGlobalMapping(fnc, (void*)externGuy);
So instead of segfault I get:
Program used external function 'externGuy' which could not be resolved
Also, the result of dump() prints:
declare void @externGuy1()
If I change my c++ script bitcode thing to call externGuy1() instead of externGuy() it will suggest to me that I meant to use the externGuy. The addGlobalMapping just doesn't seem to be working for me. I'm not sure what I'm missing here. I also added -fPIC to my compilation command like I saw suggested in another question - I'm honestly not sure if its helped anything but no harm in trying.