I m using an orthographic camera in my web Project and this is the code that let me move the camera:
if (Input.GetKey(KeyCode.UpArrow) && Camera.main.transform.position.y < CameraYLimitUp)//Up Camera Mvt
{ transform.Translate(-Vector3.up * Time.deltaTime * 20); }
if (Input.GetKey(KeyCode.DownArrow) && Camera.main.transform.position.y > CameraYLimitDown)//Down Camera Mvt
{ transform.Translate(Vector3.up * Time.deltaTime * 20); }
if (Input.GetKey(KeyCode.LeftArrow) && Camera.main.transform.position.x > CameraXLimitLeft)//Left Camera Mvt
{ transform.Translate(Vector3.right * Time.deltaTime * 20); }
if (Input.GetKey(KeyCode.RightArrow) && Camera.main.transform.position.x < CameraXLimitRight)//Right Camera Mvt
{ transform.Translate(Vector3.left * Time.deltaTime * 20); }
now i m trying to convert the project to Android and i m changing the script of the camera , i touch the dvce screen and i can move the camera according to the movement of my finger but when i want to limit the camera movement in left, right , up and down side like the web player version, it's not working ,when i add these conditions [Camera.main.transform.position.y < CameraYLimitUp] , [Camera.main.transform.position.y > CameraYLimitDown] , [Camera.main.transform.position.x > CameraXLimitLeft] , [Camera.main.transform.position.x < CameraXLimitRight] ,here is the code :
public Vector2 startPos;
public Vector2 endPos;
public bool fingerHold = false;
private float CameraYLimitUp = 18;
private float CameraYLimitDown = -5f;
private float CameraXLimitRight = 21;
private float CameraXLimitLeft = -21;
if(Input.touchCount > 0)
{
Touch touch = Input.GetTouch(0);
if(touch.phase == TouchPhase.Began)
{
startPos = touch.position;
fingerHold = true;
}
else if(touch.phase == TouchPhase.Moved)
{
endPos = touch.position;
}
else if(touch.phase == TouchPhase.Ended)
{
fingerHold = false;
}
}
if(fingerHold)
{
float deltaX = endPos.x - startPos.x;
float deltaY = endPos.y - startPos.y;
bool horizontal = false;
if(Mathf.Abs (deltaX) > Mathf.Abs (deltaY))
horizontal = true;
if(horizontal){
if (deltaX < 0 && Camera.main.transform.position.x < CameraXLimitRight)
{
transform.Translate(Vector3.right * Time.deltaTime * 25);
}
else if (deltaX > 0 && Camera.main.transform.position.x > CameraXLimitLeft)
transform.Translate(Vector3.left * Time.deltaTime * 25);
}
else{
if (deltaY < 0 && Camera.main.transform.position.y < CameraYLimitUp)
transform.Translate(Vector3.up * Time.deltaTime * 25);
else if (deltaY > 0 && Camera.main.transform.position.y > CameraYLimitDown )
transform.Translate(Vector3.down * Time.deltaTime * 25);
}
}
Thanks for your help