You can programmatically add a gesture recognizer as follows
var touch = UITapGestureRecognizer(target:self, action:"action")
scrollView.addGestureRecognizer(touch)
However, this gesture recognizer won't work for you. UITapGestureRecognizer will only return for a tap, not a tap and hold, and UILongPressGestureRecognizer doesn't give information about location, so you want to use a UIPanGestureRecognizer. It continually tells you how far the touch has moved.
var touch = UIPanGestureRecognizer(target:self, action:"handlePan")
scrollView.addGestureRecognizer(touch)
@IBAction func handlePan(recognizer:UIPanGestureRecognizer) {
let translation = recognizer.translationInView(self.view)
recognizer.setTranslation(CGPointZero, inView: self.view)
}
You can use the constant "translation" to move your object, it represents the distance the person has slid their finger. Use that plus the location of your bird to move the bird to a new point. You have to reset the translation to zero after this function is called.
Edit: With the format of your game, this code should be the best method.
So, all together, the code to find the location of your finger should be as follows.
override func touchesBegan(touches: NSSet, withEvent event: UIEvent) {
for touch: AnyObject in touches {
let location = touch.locationInView(yourScrollView)
}
}
@IBAction func handlePan(recognizer:UIPanGestureRecognizer) {
let translation = recognizer.translationInView(self.view)
var currentLocation : CGPoint = CGPointMake(location.x+translation.x, location.y+translation.y)
recognizer.setTranslation(CGPointZero, inView: self.view)
}
currentLocation is a CGPoint containing the location of the current touch, wherever the finger is slid to. As I do not know how you are creating the views to be avoided, you will have to use the y coordinate of currentLocation to determine the x boundaries of the views that are to be avoided at that y, and use < or > comparators to determine if the x boundary of the touch is inside either of those views.
Note: you have to declare location so it can be accessed in handlePan
var location : CGPoint = CGPointZero