I'm trying to connect to a public XMPP server using the XMPPFramework on iOS. I set up the connection when the app loads in the
- (BOOL)application:(UIApplication *)application didFinishLaunchingWithOptions:(NSDictionary *)launchOptions
{
self.window = [[UIWindow alloc] initWithFrame:[[UIScreen mainScreen] bounds]];
// Override point for customization after application launch.
// Set up XMPP stream
self.xmppStream = [[XMPPStream alloc] init];
[self.xmppStream addDelegate:self delegateQueue:dispatch_get_main_queue()];
self.xmppStream.hostName = @"jabber.web.id";
self.xmppStream.hostPort = 5222;
[self connect];
In connect:
- (void)connect {
NSString *username = @"eric1234";
self.password = @"test123";
[self.xmppStream setMyJID:[XMPPJID jidWithString:username]];
NSError *error = nil;
if (![self.xmppStream oldSchoolSecureConnectWithTimeout:XMPPStreamTimeoutNone error:&error])
{
UIAlertView *alertView = [[UIAlertView alloc] initWithTitle:@"Error"
message:[NSString stringWithFormat:@"Can't connect to server %@", [error localizedDescription]]
delegate:nil
cancelButtonTitle:@"Ok"
otherButtonTitles:nil];
[alertView show];
}
NSLog(@"%hhd", [self.xmppStream isConnected]);
}
And then my delegate method:
- (void)xmppStreamDidConnect:(XMPPStream *)sender {
NSError *error = nil;
if (![self.xmppStream authenticateWithPassword:self.password error:&error]) {
UIAlertView *alertView = [[UIAlertView alloc] initWithTitle:@"Error"
message:[NSString stringWithFormat:@"Can't authenticate %@", [error localizedDescription]]
delegate:nil
cancelButtonTitle:@"Ok"
otherButtonTitles:nil];
[alertView show];
}
[self.xmppStream sendElement:[XMPPPresence presence]];
}
xmppStreamDidConnect is never called. I'm not sure why, I've registered eric1234 successfully on jabber.web.id using a desktop XMPP client on the server. Any ideas?