I am making a simple game, using Sprite Kit and physics.
The problem is actually very simple, to my knowledge Sprite Kit allows to set gravity on physicsWorld, but I need to set gravity on physicsBodies in a way that a larger/heavier body influences everyone around it. By the life of me, I cannot find a feature to do this and before I start programming custom physics into the game, I want to know if anyone here knows of a standard way to do this.