Why is my SKPhysicsBody positioned way off from the SKSpriteNode that it is attached to? This is how I create the physics body:
self.pin = [SKSpriteNode spriteNodeWithImageNamed:[IPGameManager sharedGameData].world.player.ship.type];
self.pin.position = CGPointMake([IPGameManager sharedGameData].world.player.location.xCoordinate, [IPGameManager sharedGameData].world.player.location.yCoordinate);
self.pin.userInteractionEnabled = NO;
NSLog(@"Pin width: %f", self.pin.size.width);
NSLog(@"Pin position: %f %f", self.pin.position.x, self.pin.position.y);
self.pin.physicsBody = [SKPhysicsBody bodyWithCircleOfRadius:self.pin.size.width * 0.5 center:self.pin.position];
self.pin.physicsBody.dynamic = YES;
self.pin.physicsBody.allowsRotation = NO;
self.pin.physicsBody.friction = 0.0;
self.pin.physicsBody.linearDamping = 0.0;
By setting skView.showsPhysics = YES;
, it shows the physics bodies and the circle is WAY off the SKSpriteNode. Any idea why?