I am making a game using AndEngine and Box2D. I am making a pong style football game and I want keeper to act like a static body when ball collides with it. When they collide keper moves too and it makes my game unplayable. I have tried to do something using contactListener but it doesnt work.
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Why don't you do the keper body type static? That way it will have infine mass and not move, read more here.
Kinematic
? – LordRaydenMK