400
votes

I am trying to use hex color values in Swift, instead of the few standard ones that UIColor allows you to use, but I have no idea how to do it.

Example: how would I use #ffffff as a color?

30
#ffffff are actually 3 color components in hexadecimal notation - red ff, green ff and blue ff. You can write hexadecimal notation in Swift using 0x prefix, e.g 0xFF.Sulthan
The answer here should help you out stackoverflow.com/questions/24196528/….BooRanger

30 Answers

743
votes

#ffffff are actually 3 color components in hexadecimal notation - red ff, green ff and blue ff. You can write hexadecimal notation in Swift using 0x prefix, e.g 0xFF

To simplify the conversion, let's create an initializer that takes integer (0 - 255) values:

extension UIColor {
   convenience init(red: Int, green: Int, blue: Int) {
       assert(red >= 0 && red <= 255, "Invalid red component")
       assert(green >= 0 && green <= 255, "Invalid green component")
       assert(blue >= 0 && blue <= 255, "Invalid blue component")

       self.init(red: CGFloat(red) / 255.0, green: CGFloat(green) / 255.0, blue: CGFloat(blue) / 255.0, alpha: 1.0)
   }

   convenience init(rgb: Int) {
       self.init(
           red: (rgb >> 16) & 0xFF,
           green: (rgb >> 8) & 0xFF,
           blue: rgb & 0xFF
       )
   }
}

Usage:

let color = UIColor(red: 0xFF, green: 0xFF, blue: 0xFF)
let color2 = UIColor(rgb: 0xFFFFFF)

How to get alpha?

Depending on your use case, you can simply use the native UIColor.withAlphaComponent method, e.g.

let semitransparentBlack = UIColor(rgb: 0x000000).withAlphaComponent(0.5)

Or you can add an additional (optional) parameter to the above methods:

convenience init(red: Int, green: Int, blue: Int, a: CGFloat = 1.0) {
    self.init(
        red: CGFloat(red) / 255.0,
        green: CGFloat(green) / 255.0,
        blue: CGFloat(blue) / 255.0,
        alpha: a
    )
}

convenience init(rgb: Int, a: CGFloat = 1.0) {
    self.init(
        red: (rgb >> 16) & 0xFF,
        green: (rgb >> 8) & 0xFF,
        blue: rgb & 0xFF,
        a: a
    )
}

(we cannot name the parameter alpha because of a name collision with the existing initializer).

Called as:

let color = UIColor(red: 0xFF, green: 0xFF, blue: 0xFF, a: 0.5)
let color2 = UIColor(rgb: 0xFFFFFF, a: 0.5)

To get the alpha as an integer 0-255, we can

convenience init(red: Int, green: Int, blue: Int, a: Int = 0xFF) {
    self.init(
        red: CGFloat(red) / 255.0,
        green: CGFloat(green) / 255.0,
        blue: CGFloat(blue) / 255.0,
        alpha: CGFloat(a) / 255.0
    )
}

// let's suppose alpha is the first component (ARGB)
convenience init(argb: Int) {
    self.init(
        red: (argb >> 16) & 0xFF,
        green: (argb >> 8) & 0xFF,
        blue: argb & 0xFF,
        a: (argb >> 24) & 0xFF
    )
}

Called as

let color = UIColor(red: 0xFF, green: 0xFF, blue: 0xFF, a: 0xFF)
let color2 = UIColor(argb: 0xFFFFFFFF)

Or a combination of the previous methods. There is absolutely no need to use strings.

379
votes

This is a function that takes a hex string and returns a UIColor.
(You can enter hex strings with either format: #ffffff or ffffff)

Usage:

var color1 = hexStringToUIColor("#d3d3d3")

Swift 5: (Swift 4+)

func hexStringToUIColor (hex:String) -> UIColor {
    var cString:String = hex.trimmingCharacters(in: .whitespacesAndNewlines).uppercased()

    if (cString.hasPrefix("#")) {
        cString.remove(at: cString.startIndex)
    }

    if ((cString.count) != 6) {
        return UIColor.gray
    }

    var rgbValue:UInt64 = 0
    Scanner(string: cString).scanHexInt64(&rgbValue)

    return UIColor(
        red: CGFloat((rgbValue & 0xFF0000) >> 16) / 255.0,
        green: CGFloat((rgbValue & 0x00FF00) >> 8) / 255.0,
        blue: CGFloat(rgbValue & 0x0000FF) / 255.0,
        alpha: CGFloat(1.0)
    )
}

Swift 3:

func hexStringToUIColor (hex:String) -> UIColor {
    var cString:String = hex.trimmingCharacters(in: .whitespacesAndNewlines).uppercased()

    if (cString.hasPrefix("#")) {
        cString.remove(at: cString.startIndex)
    }

    if ((cString.characters.count) != 6) {
        return UIColor.gray
    }

    var rgbValue:UInt32 = 0
    Scanner(string: cString).scanHexInt32(&rgbValue)

    return UIColor(
        red: CGFloat((rgbValue & 0xFF0000) >> 16) / 255.0,
        green: CGFloat((rgbValue & 0x00FF00) >> 8) / 255.0,
        blue: CGFloat(rgbValue & 0x0000FF) / 255.0,
        alpha: CGFloat(1.0)
    )
}

Swift 2:

func hexStringToUIColor (hex:String) -> UIColor {
    var cString:String = hex.stringByTrimmingCharactersInSet(NSCharacterSet.whitespaceAndNewlineCharacterSet() as NSCharacterSet).uppercaseString

    if (cString.hasPrefix("#")) {
      cString = cString.substringFromIndex(cString.startIndex.advancedBy(1))
    }

    if ((cString.characters.count) != 6) {
      return UIColor.grayColor()
    }

    var rgbValue:UInt32 = 0
    NSScanner(string: cString).scanHexInt(&rgbValue)

    return UIColor(
        red: CGFloat((rgbValue & 0xFF0000) >> 16) / 255.0,
        green: CGFloat((rgbValue & 0x00FF00) >> 8) / 255.0,
        blue: CGFloat(rgbValue & 0x0000FF) / 255.0,
        alpha: CGFloat(1.0)
    )
}



Source: arshad/gist:de147c42d7b3063ef7bc

Edit: Updated the code. Thanks, Hlung, jaytrixz, Ahmad F, Kegham K, and Adam Waite!

212
votes

Swift 5 (Swift 4, Swift 3) UIColor extension:

extension UIColor {
    convenience init(hexString: String) {
        let hex = hexString.trimmingCharacters(in: CharacterSet.alphanumerics.inverted)
        var int = UInt64()
        Scanner(string: hex).scanHexInt64(&int)
        let a, r, g, b: UInt64
        switch hex.count {
        case 3: // RGB (12-bit)
            (a, r, g, b) = (255, (int >> 8) * 17, (int >> 4 & 0xF) * 17, (int & 0xF) * 17)
        case 6: // RGB (24-bit)
            (a, r, g, b) = (255, int >> 16, int >> 8 & 0xFF, int & 0xFF)
        case 8: // ARGB (32-bit)
            (a, r, g, b) = (int >> 24, int >> 16 & 0xFF, int >> 8 & 0xFF, int & 0xFF)
        default:
            (a, r, g, b) = (255, 0, 0, 0)
        }
        self.init(red: CGFloat(r) / 255, green: CGFloat(g) / 255, blue: CGFloat(b) / 255, alpha: CGFloat(a) / 255)
    }
}

Usage:

let darkGrey = UIColor(hexString: "#757575")

Swift 2.x version:

extension UIColor {
    convenience init(hexString: String) {
        let hex = hexString.stringByTrimmingCharactersInSet(NSCharacterSet.alphanumericCharacterSet().invertedSet)
        var int = UInt32()
        NSScanner(string: hex).scanHexInt(&int)
        let a, r, g, b: UInt32
        switch hex.characters.count {
        case 3: // RGB (12-bit)
            (a, r, g, b) = (255, (int >> 8) * 17, (int >> 4 & 0xF) * 17, (int & 0xF) * 17)
        case 6: // RGB (24-bit)
            (a, r, g, b) = (255, int >> 16, int >> 8 & 0xFF, int & 0xFF)
        case 8: // ARGB (32-bit)
            (a, r, g, b) = (int >> 24, int >> 16 & 0xFF, int >> 8 & 0xFF, int & 0xFF)
        default:
            (a, r, g, b) = (255, 0, 0, 0)
        }
        self.init(red: CGFloat(r) / 255, green: CGFloat(g) / 255, blue: CGFloat(b) / 255, alpha: CGFloat(a) / 255)
    }
}
85
votes

UIColor:

extension UIColor {

    convenience init(hex: Int) {
        let components = (
            R: CGFloat((hex >> 16) & 0xff) / 255,
            G: CGFloat((hex >> 08) & 0xff) / 255,
            B: CGFloat((hex >> 00) & 0xff) / 255
        )
        self.init(red: components.R, green: components.G, blue: components.B, alpha: 1)
    }

}

CGColor:

extension CGColor {

    class func colorWithHex(hex: Int) -> CGColorRef {

        return UIColor(hex: hex).CGColor

    }

}

Usage

let purple = UIColor(hex: 0xAB47BC)
45
votes

Swift 4 : Combining the answers of Sulthan and Luca Torella :

extension UIColor {
    convenience init(hexFromString:String, alpha:CGFloat = 1.0) {
        var cString:String = hexFromString.trimmingCharacters(in: .whitespacesAndNewlines).uppercased()
        var rgbValue:UInt32 = 10066329 //color #999999 if string has wrong format

        if (cString.hasPrefix("#")) {
            cString.remove(at: cString.startIndex)
        }

        if ((cString.count) == 6) {
            Scanner(string: cString).scanHexInt32(&rgbValue)
        }

        self.init(
            red: CGFloat((rgbValue & 0xFF0000) >> 16) / 255.0,
            green: CGFloat((rgbValue & 0x00FF00) >> 8) / 255.0,
            blue: CGFloat(rgbValue & 0x0000FF) / 255.0,
            alpha: alpha
        )
    }
}

Usage examples:

let myColor = UIColor(hexFromString: "4F9BF5")

let myColor = UIColor(hexFromString: "#4F9BF5")

let myColor = UIColor(hexFromString: "#4F9BF5", alpha: 0.5)
32
votes

Swift 5.3 & SwiftUI: Hex and CSS color name support via a UIColor

Gist code

Swift Package

SwiftUI Package

Example strings:

  • Orange, Lime, Tomato, etc.
  • Clear, Transparent, nil, and empty string yield [UIColor clearColor]
  • abc
  • abc7
  • #abc7
  • 00FFFF
  • #00FFFF
  • 00FFFF77

Playground output: Playground output

25
votes

I've merged a few ideas from this thread of answers and updated it for iOS 13 & Swift 5.

extension UIColor {
  
  convenience init(_ hex: String, alpha: CGFloat = 1.0) {
    var cString = hex.trimmingCharacters(in: .whitespacesAndNewlines).uppercased()
    
    if cString.hasPrefix("#") { cString.removeFirst() }
    
    if cString.count != 6 {
      self.init("ff0000") // return red color for wrong hex input
      return
    }
    
    var rgbValue: UInt64 = 0
    Scanner(string: cString).scanHexInt64(&rgbValue)
    
    self.init(red: CGFloat((rgbValue & 0xFF0000) >> 16) / 255.0,
              green: CGFloat((rgbValue & 0x00FF00) >> 8) / 255.0,
              blue: CGFloat(rgbValue & 0x0000FF) / 255.0,
              alpha: alpha)
  }

}

You can then use it like this:

UIColor("#ff0000") // with #
UIColor("ff0000")  // without #
UIColor("ff0000", alpha: 0.5) // using optional alpha value
24
votes

The simplest way to add color programmatically is by using ColorLiteral.

Just add the property ColorLiteral as shown in the example, Xcode will prompt you with a whole list of colors which you can choose. The advantage of doing so is lesser code, add HEX values or RGB. You will also get the recently used colors from the storyboard.

Example: self.view.backgroundColor = ColorLiteral enter image description here

24
votes

With Swift 2.0 and Xcode 7.0.1 you can create this function:

    // Creates a UIColor from a Hex string.
    func colorWithHexString (hex:String) -> UIColor {
        var cString:String = hex.stringByTrimmingCharactersInSet(NSCharacterSet.whitespaceAndNewlineCharacterSet()).uppercaseString

        if (cString.hasPrefix("#")) {
            cString = (cString as NSString).substringFromIndex(1)
        }

        if (cString.characters.count != 6) {
            return UIColor.grayColor()
        }

        let rString = (cString as NSString).substringToIndex(2)
        let gString = ((cString as NSString).substringFromIndex(2) as NSString).substringToIndex(2)
        let bString = ((cString as NSString).substringFromIndex(4) as NSString).substringToIndex(2)

        var r:CUnsignedInt = 0, g:CUnsignedInt = 0, b:CUnsignedInt = 0;
        NSScanner(string: rString).scanHexInt(&r)
        NSScanner(string: gString).scanHexInt(&g)
        NSScanner(string: bString).scanHexInt(&b)


        return UIColor(red: CGFloat(r) / 255.0, green: CGFloat(g) / 255.0, blue: CGFloat(b) / 255.0, alpha: CGFloat(1))
    }

and then use it in this way:

let color1 = colorWithHexString("#1F437C")

Updated For Swift 4

func colorWithHexString (hex:String) -> UIColor {

    var cString = hex.trimmingCharacters(in: CharacterSet.whitespacesAndNewlines).uppercased()

    if (cString.hasPrefix("#")) {
        cString = (cString as NSString).substring(from: 1)
    }

    if (cString.characters.count != 6) {
        return UIColor.gray
    }

    let rString = (cString as NSString).substring(to: 2)
    let gString = ((cString as NSString).substring(from: 2) as NSString).substring(to: 2)
    let bString = ((cString as NSString).substring(from: 4) as NSString).substring(to: 2)

    var r:CUnsignedInt = 0, g:CUnsignedInt = 0, b:CUnsignedInt = 0;
    Scanner(string: rString).scanHexInt32(&r)
    Scanner(string: gString).scanHexInt32(&g)
    Scanner(string: bString).scanHexInt32(&b)


    return UIColor(red: CGFloat(r) / 255.0, green: CGFloat(g) / 255.0, blue: CGFloat(b) / 255.0, alpha: CGFloat(1))
}
17
votes

Warning "'scanHexInt32' was deprecated in iOS 13.0" was fixed.

The sample should work on Swift2.2 and above(Swift2.x, Swift3.x, Swift4.x, Swift5.x):

extension UIColor {

    // hex sample: 0xf43737
    convenience init(_ hex: Int, alpha: Double = 1.0) {
        self.init(red: CGFloat((hex >> 16) & 0xFF) / 255.0, green: CGFloat((hex >> 8) & 0xFF) / 255.0, blue: CGFloat((hex) & 0xFF) / 255.0, alpha: CGFloat(255 * alpha) / 255)
    }

    convenience init(_ hexString: String, alpha: Double = 1.0) {
        let hex = hexString.trimmingCharacters(in: CharacterSet.alphanumerics.inverted)
        var int = UInt64()
        Scanner(string: hex).scanHexInt64(&int)

        let r, g, b: UInt64
        switch hex.count {
        case 3: // RGB (12-bit)
            (r, g, b) = ((int >> 8) * 17, (int >> 4 & 0xF) * 17, (int & 0xF) * 17)
        case 6: // RGB (24-bit)
            (r, g, b) = (int >> 16, int >> 8 & 0xFF, int & 0xFF)
        default:
            (r, g, b) = (1, 1, 0)
        }

        self.init(red: CGFloat(r) / 255, green: CGFloat(g) / 255, blue: CGFloat(b) / 255, alpha: CGFloat(255 * alpha) / 255)
    }

    convenience init(r: CGFloat, g: CGFloat, b: CGFloat, a: CGFloat = 1) {
        self.init(red: (r / 255), green: (g / 255), blue: (b / 255), alpha: a)
    }
}

Use them like below:

UIColor(0xF54A45)
UIColor(0xF54A45, alpha: 0.7)
UIColor("#f44")
UIColor("#f44", alpha: 0.7)
UIColor("#F54A45")
UIColor("#F54A45", alpha: 0.7)
UIColor("F54A45")
UIColor("F54A45", alpha: 0.7)
UIColor(r: 245.0, g: 73, b: 69)
UIColor(r: 245.0, g: 73, b: 69, a: 0.7)

enter image description here

15
votes

This answer shows how to do it in Obj-C. The bridge is to use

let rgbValue = 0xFFEEDD
let r = Float((rgbValue & 0xFF0000) >> 16)/255.0
let g = Float((rgbValue & 0xFF00) >> 8)/255.0
let b = Float((rgbValue & 0xFF))/255.0
self.backgroundColor = UIColor(red:r, green: g, blue: b, alpha: 1.0)
10
votes

Here's what I'm using. Works with 6 and 8 character color strings, with or without the # symbol. Defaults to black in release and crashes in debug when initialized with an invalid string.

extension UIColor {
    public convenience init(hex: String) {
        var r: CGFloat = 0
        var g: CGFloat = 0
        var b: CGFloat = 0
        var a: CGFloat = 1

        let hexColor = hex.replacingOccurrences(of: "#", with: "")
        let scanner = Scanner(string: hexColor)
        var hexNumber: UInt64 = 0
        var valid = false

        if scanner.scanHexInt64(&hexNumber) {
            if hexColor.count == 8 {
                r = CGFloat((hexNumber & 0xff000000) >> 24) / 255
                g = CGFloat((hexNumber & 0x00ff0000) >> 16) / 255
                b = CGFloat((hexNumber & 0x0000ff00) >> 8) / 255
                a = CGFloat(hexNumber & 0x000000ff) / 255
                valid = true
            }
            else if hexColor.count == 6 {
                r = CGFloat((hexNumber & 0xff0000) >> 16) / 255
                g = CGFloat((hexNumber & 0x00ff00) >> 8) / 255
                b = CGFloat(hexNumber & 0x0000ff) / 255
                valid = true
            }
        }

        #if DEBUG
            assert(valid, "UIColor initialized with invalid hex string")
        #endif

        self.init(red: r, green: g, blue: b, alpha: a)
    }
}

Usage:

UIColor(hex: "#75CC83FF")
UIColor(hex: "75CC83FF")
UIColor(hex: "#75CC83")
UIColor(hex: "75CC83")
9
votes

Swift 5: You can create colors in Xcode as explained in the following two images:

enter image description here

You should name the color because you reference the color by the name. As shown in image 2:

enter image description here

6
votes

Another method

Swift 3.0

Write a extension for UIColor

// To change the HexaDecimal value to Corresponding Color
extension UIColor
{
    class func uicolorFromHex(_ rgbValue:UInt32, alpha : CGFloat)->UIColor

    {
        let red = CGFloat((rgbValue & 0xFF0000) >> 16) / 255.0
        let green = CGFloat((rgbValue & 0xFF00) >> 8) / 255.0
        let blue = CGFloat(rgbValue & 0xFF) / 255.0
        return UIColor(red:red, green:green, blue:blue, alpha: alpha)
    }
}

you can directly create UIColor with hex like this

let carrot = UIColor.uicolorFromHex(0xe67e22, alpha: 1))
5
votes

Here's a Swift extension on UIColor that takes a hex string:

import UIKit

extension UIColor {

    convenience init(hexString: String) {
        // Trim leading '#' if needed
        var cleanedHexString = hexString
        if hexString.hasPrefix("#") {
//            cleanedHexString = dropFirst(hexString) // Swift 1.2
            cleanedHexString = String(hexString.characters.dropFirst()) // Swift 2
        }

        // String -> UInt32
        var rgbValue: UInt32 = 0
        NSScanner(string: cleanedHexString).scanHexInt(&rgbValue)

        // UInt32 -> R,G,B
        let red = CGFloat((rgbValue >> 16) & 0xff) / 255.0
        let green = CGFloat((rgbValue >> 08) & 0xff) / 255.0
        let blue = CGFloat((rgbValue >> 00) & 0xff) / 255.0

        self.init(red: red, green: green, blue: blue, alpha: 1.0)
    }

}
5
votes

Latest swift3 Version

        extension UIColor {
convenience init(hexString: String) {
    let hex = hexString.trimmingCharacters(in: CharacterSet.alphanumerics.inverted)
    var int = UInt32()
    Scanner(string: hex).scanHexInt32(&int)
    let a, r, g, b: UInt32
    switch hex.characters.count {
    case 3: // RGB (12-bit)
        (a, r, g, b) = (255, (int >> 8) * 17, (int >> 4 & 0xF) * 17, (int & 0xF) * 17)
    case 6: // RGB (24-bit)
        (a, r, g, b) = (255, int >> 16, int >> 8 & 0xFF, int & 0xFF)
    case 8: // ARGB (32-bit)
        (a, r, g, b) = (int >> 24, int >> 16 & 0xFF, int >> 8 & 0xFF, int & 0xFF)
    default:
        (a, r, g, b) = (255, 0, 0, 0)
    }
      self.init(red: CGFloat(r) / 255, green: CGFloat(g) / 255, blue:      CGFloat(b) / 255, alpha: CGFloat(a) / 255)
}
}

Use in your class or where ever you converted into hexcolor to uicolor like in this way

             let color1 = UIColor(hexString: "#FF323232")
5
votes
public static func hexStringToUIColor (hex:String) -> UIColor {
    var cString:String = hex.trimmingCharacters(in: .whitespacesAndNewlines).uppercased()

    if (cString.hasPrefix("#")) {
        cString.remove(at: cString.startIndex)
    }

    if ((cString.characters.count) == 6) {

        var rgbValue:UInt32 = 0
        Scanner(string: cString).scanHexInt32(&rgbValue)

        return UIColor(
            red: CGFloat((rgbValue & 0xFF0000) >> 16) / 255.0,
            green: CGFloat((rgbValue & 0x00FF00) >> 8) / 255.0,
            blue: CGFloat(rgbValue & 0x0000FF) / 255.0,
            alpha: CGFloat(1.0)
        )
    }else if ((cString.characters.count) == 8) {

        var rgbValue:UInt32 = 0
        Scanner(string: cString).scanHexInt32(&rgbValue)

        return UIColor(
            red: CGFloat((rgbValue & 0x00FF0000) >> 16) / 255.0,
            green: CGFloat((rgbValue & 0x0000FF00) >> 8) / 255.0,
            blue: CGFloat(rgbValue & 0x000000FF) / 255.0,
            alpha: CGFloat((rgbValue & 0xFF000000) >> 24) / 255.0
        )
    }else{
        return UIColor.gray
    }
}

How to use

var color: UIColor = hexStringToUIColor(hex: "#00ff00"); // Without transparency
var colorWithTransparency: UIColor = hexStringToUIColor(hex: "#dd00ff00"); // With transparency
4
votes

Hex with validation

Based on Eduardo answer

Details

  • Xcode 10.0, Swift 4.2
  • Xcode 10.2.1 (10E1001), Swift 5

Solution

import UIKit

extension UIColor {

    convenience init(r: UInt8, g: UInt8, b: UInt8, alpha: CGFloat = 1.0) {
        let divider: CGFloat = 255.0
        self.init(red: CGFloat(r)/divider, green: CGFloat(g)/divider, blue: CGFloat(b)/divider, alpha: alpha)
    }

    private convenience init(rgbWithoutValidation value: Int32, alpha: CGFloat = 1.0) {
        self.init(
            r: UInt8((value & 0xFF0000) >> 16),
            g: UInt8((value & 0x00FF00) >> 8),
            b: UInt8(value & 0x0000FF),
            alpha: alpha
        )
    }

    convenience init?(rgb: Int32, alpha: CGFloat = 1.0) {
        if rgb > 0xFFFFFF || rgb < 0 { return nil }
        self.init(rgbWithoutValidation: rgb, alpha: alpha)
    }

    convenience init?(hex: String, alpha: CGFloat = 1.0) {
        var charSet = CharacterSet.whitespacesAndNewlines
        charSet.insert("#")
        let _hex = hex.trimmingCharacters(in: charSet)
        guard _hex.range(of: "^[0-9A-Fa-f]{6}$", options: .regularExpression) != nil else { return nil }
        var rgb: UInt32 = 0
        Scanner(string: _hex).scanHexInt32(&rgb)
        self.init(rgbWithoutValidation: Int32(rgb), alpha: alpha)
    }
}

Usage

let alpha: CGFloat = 1.0

// Hex
print(UIColor(rgb: 0x4F9BF5) ?? "nil")
print(UIColor(rgb: 0x4F9BF5, alpha: alpha) ?? "nil")
print(UIColor(rgb: 5217269) ?? "nil")
print(UIColor(rgb: -5217269) ?? "nil")                  // = nil
print(UIColor(rgb: 0xFFFFFF1) ?? "nil")                 // = nil

// String
print(UIColor(hex: "4F9BF5") ?? "nil")
print(UIColor(hex: "4F9BF5", alpha: alpha) ?? "nil")
print(UIColor(hex: "#4F9BF5") ?? "nil")
print(UIColor(hex: "#4F9BF5", alpha: alpha) ?? "nil")
print(UIColor(hex: "#4F9BF56") ?? "nil")                // = nil
print(UIColor(hex: "#blabla") ?? "nil")                 // = nil

// RGB
print(UIColor(r: 79, g: 155, b: 245))
print(UIColor(r: 79, g: 155, b: 245, alpha: alpha))
//print(UIColor(r: 792, g: 155, b: 245, alpha: alpha))  // Compiler will throw an error, r,g,b = [0...255]
3
votes

Simple Color Extension for Swift 5/SwiftUI

Example:

let myColor = Color(hex:0xF2C94C)

Code:

import Foundation
import SwiftUI

extension UIColor {
    convenience init(hex: Int) {
        let components = (
            R: CGFloat((hex >> 16) & 0xff) / 255,
            G: CGFloat((hex >> 08) & 0xff) / 255,
            B: CGFloat((hex >> 00) & 0xff) / 255
        )
        self.init(red: components.R, green: components.G, blue: components.B, alpha: 1)
    }
}

extension Color {
    public init(hex: Int) {
        self.init(UIColor(hex: hex))
   }
}
2
votes

You can use it in swift 5

SWIFT 5

import UIKit

extension UIColor {
    static func hexStringToUIColor (hex:String) -> UIColor {
        var cString:String = hex.trimmingCharacters(in: .whitespacesAndNewlines).uppercased()

        if (cString.hasPrefix("#")) {
            cString.remove(at: cString.startIndex)
        }

        if ((cString.count) != 6) {
            return UIColor.gray
        }

        var rgbValue:UInt32 = 0
        Scanner(string: cString).scanHexInt32(&rgbValue)

        return UIColor(
            red: CGFloat((rgbValue & 0xFF0000) >> 16) / 255.0,
            green: CGFloat((rgbValue & 0x00FF00) >> 8) / 255.0,
            blue: CGFloat(rgbValue & 0x0000FF) / 255.0,
            alpha: CGFloat(1.0)
        )
    }
}
1
votes

Swift 2.0:

In viewDidLoad()

 var viewColor:UIColor
    viewColor = UIColor()
    let colorInt:UInt
    colorInt = 0x000000
    viewColor = UIColorFromRGB(colorInt)
    self.View.backgroundColor=viewColor



func UIColorFromRGB(rgbValue: UInt) -> UIColor {
    return UIColor(
        red: CGFloat((rgbValue & 0xFF0000) >> 16) / 255.0,
        green: CGFloat((rgbValue & 0x00FF00) >> 8) / 255.0,
        blue: CGFloat(rgbValue & 0x0000FF) / 255.0,
        alpha: CGFloat(1.0)
    )
}
1
votes

Swift 5

extension UIColor{

/// Converting hex string to UIColor
///
/// - Parameter hexString: input hex string
convenience init(hexString: String) {
    let hex = hexString.trimmingCharacters(in: CharacterSet.alphanumerics.inverted)
    var int = UInt64()
    Scanner(string: hex).scanHexInt64(&int)
    let a, r, g, b: UInt64
    switch hex.count {
    case 3:    
        (a, r, g, b) = (255, (int >> 8) * 17, (int >> 4 & 0xF) * 17, (int & 0xF) * 17)
    case 6: 
        (a, r, g, b) = (255, int >> 16, int >> 8 & 0xFF, int & 0xFF)
    case 8: 
        (a, r, g, b) = (int >> 24, int >> 16 & 0xFF, int >> 8 & 0xFF, int & 0xFF)
    default:
        (a, r, g, b) = (255, 0, 0, 0)
    }
    self.init(red: CGFloat(r) / 255, green: CGFloat(g) / 255, blue: CGFloat(b) / 255, alpha: CGFloat(a) / 255)
}
}

Call using UIColor(hexString: "your hex string")

1
votes

iOS 14, SwiftUI 2.0, swift 5.1, Xcode beta12

extension Color {
  static func hexColour(hexValue:UInt32)->Color
    {
      let red = Double((hexValue & 0xFF0000) >> 16) / 255.0
      let green = Double((hexValue & 0xFF00) >> 8) / 255.0
      let blue = Double(hexValue & 0xFF) / 255.0
      return Color(red:red, green:green, blue:blue)
    }
}

You call it with a hex number

let red = Color.hexColour(hexValue: 0xFF0000)
0
votes

Supporting 7 Hex color types

There are 7 hex color formats: ""#FF0000","0xFF0000", "FF0000", "F00", "red", 0x00FF00 , 16711935

NSColorParser.nsColor("#FF0000",1)//red nsColor
NSColorParser.nsColor("FF0",1)//red nsColor
NSColorParser.nsColor("0xFF0000",1)//red nsColor
NSColorParser.nsColor("#FF0000",1)//red nsColor
NSColorParser.nsColor("FF0000",1)//red nsColor
NSColorParser.nsColor(0xFF0000,1)//red nsColor
NSColorParser.nsColor(16711935,1)//red nsColor

CAUTION: This isn't a "one-file-solution", there are some dependencies, but hunting them down may be faster than researching this from scratch.

https://github.com/eonist/swift-utils/blob/2882002682c4d2a3dc7cb3045c45f66ed59d566d/geom/color/NSColorParser.swift

Permalink:
https://github.com/eonist/Element/wiki/Progress#supporting-7-hex-color-types

0
votes

Swift 2.0

The code below is tested on xcode 7.2

import UIKit
extension UIColor{

    public convenience init?(colorCodeInHex: String, alpha: Float = 1.0){

        var filterColorCode:String =  colorCodeInHex.stringByReplacingOccurrencesOfString("#", withString: "")

        if  filterColorCode.characters.count != 6 {
            self.init(red: 0.0, green: 0.0, blue: 0.0, alpha: CGFloat(alpha))
            return
        }

        filterColorCode = filterColorCode.stringByTrimmingCharactersInSet(NSCharacterSet.whitespaceAndNewlineCharacterSet()).uppercaseString

        var range = Range(start: filterColorCode.startIndex.advancedBy(0), end: filterColorCode.startIndex.advancedBy(2))
        let rString = filterColorCode.substringWithRange(range)

        range = Range(start: filterColorCode.startIndex.advancedBy(2), end: filterColorCode.startIndex.advancedBy(4))
        let gString = filterColorCode.substringWithRange(range)


        range = Range(start: filterColorCode.startIndex.advancedBy(4), end: filterColorCode.startIndex.advancedBy(6))
        let bString = filterColorCode.substringWithRange(range)

        var r:CUnsignedInt = 0, g:CUnsignedInt = 0, b:CUnsignedInt = 0;
        NSScanner(string: rString).scanHexInt(&r)
        NSScanner(string: gString).scanHexInt(&g)
        NSScanner(string: bString).scanHexInt(&b)


        self.init(red: CGFloat(r) / 255.0, green: CGFloat(g) / 255.0, blue: CGFloat(b) / 255.0, alpha: CGFloat(alpha))
        return
    }
}
0
votes

Swift 2.0:

Make an extension of UIColor.

extension UIColor {
    convenience init(hexString:String) {
        let hexString:NSString = hexString.stringByTrimmingCharactersInSet(NSCharacterSet.whitespaceAndNewlineCharacterSet())
        let scanner            = NSScanner(string: hexString as String)
        if (hexString.hasPrefix("#")) {
            scanner.scanLocation = 1
        }

        var color:UInt32 = 0
        scanner.scanHexInt(&color)

        let mask = 0x000000FF
        let r = Int(color >> 16) & mask
        let g = Int(color >> 8) & mask
        let b = Int(color) & mask

        let red   = CGFloat(r) / 255.0
        let green = CGFloat(g) / 255.0
        let blue  = CGFloat(b) / 255.0
        self.init(red:red, green:green, blue:blue, alpha:1)
    }

    func toHexString() -> String {
        var r:CGFloat = 0
        var g:CGFloat = 0
        var b:CGFloat = 0
        var a:CGFloat = 0
        getRed(&r, green: &g, blue: &b, alpha: &a)
        let rgb:Int = (Int)(r*255)<<16 | (Int)(g*255)<<8 | (Int)(b*255)<<0
        return NSString(format:"#%06x", rgb) as String
    }

}

Usage:

//Hex to Color
    let countPartColor =  UIColor(hexString: "E43038")

//Color to Hex
let colorHexString =  UIColor(red: 228, green: 48, blue: 56, alpha: 1.0).toHexString()
0
votes

For swift 3

extension String {
    var hexColor: UIColor {        
        let hex = trimmingCharacters(in: CharacterSet.alphanumerics.inverted)
        var int = UInt32()       
        Scanner(string: hex).scanHexInt32(&int)
        let a, r, g, b: UInt32
        switch hex.characters.count {
        case 3: // RGB (12-bit)
            (a, r, g, b) = (255, (int >> 8) * 17, (int >> 4 & 0xF) * 17, (int & 0xF) * 17)
        case 6: // RGB (24-bit)
            (a, r, g, b) = (255, int >> 16, int >> 8 & 0xFF, int & 0xFF)
        case 8: // ARGB (32-bit)
            (a, r, g, b) = (int >> 24, int >> 16 & 0xFF, int >> 8 & 0xFF, int & 0xFF)
        default:
            return .clear
        }
        return UIColor(red: CGFloat(r) / 255, green: CGFloat(g) / 255, blue: CGFloat(b) / 255, alpha: CGFloat(a) / 255)
    }
}
0
votes

You can use this extension on UIColor which converts Your String (Hexadecimal , RGBA) to UIColor and vice versa.

extension UIColor {

  //Convert RGBA String to UIColor object
  //"rgbaString" must be separated by space "0.5 0.6 0.7 1.0" 50% of Red 60% of Green 70% of Blue Alpha 100%
  public convenience init?(rgbaString : String){
      self.init(ciColor: CIColor(string: rgbaString))
  }

  //Convert UIColor to RGBA String
  func toRGBAString()-> String {
    var r: CGFloat = 0
    var g: CGFloat = 0
    var b: CGFloat = 0
    var a: CGFloat = 0
    self.getRed(&r, green: &g, blue: &b, alpha: &a)
    return "\(r) \(g) \(b) \(a)"
  }

  //return UIColor from Hexadecimal Color string
  public convenience init?(hexString: String) {  
    let r, g, b, a: CGFloat

    if hexString.hasPrefix("#") {
      let start = hexString.index(hexString.startIndex, offsetBy: 1)
      let hexColor = hexString.substring(from: start)

      if hexColor.characters.count == 8 {
        let scanner = Scanner(string: hexColor)
        var hexNumber: UInt64 = 0

        if scanner.scanHexInt64(&hexNumber) {
          r = CGFloat((hexNumber & 0xff000000) >> 24) / 255
          g = CGFloat((hexNumber & 0x00ff0000) >> 16) / 255
          b = CGFloat((hexNumber & 0x0000ff00) >> 8) / 255
          a = CGFloat(hexNumber & 0x000000ff) / 255
          self.init(red: r, green: g, blue: b, alpha: a)
          return
        }
      }
    }

    return nil
  }

  // Convert UIColor to Hexadecimal String
  func toHexString() -> String {
    var r: CGFloat = 0
    var g: CGFloat = 0
    var b: CGFloat = 0
    var a: CGFloat = 0
    self.getRed(&r, green: &g, blue: &b, alpha: &a)
    return String(
        format: "%02X%02X%02X",
        Int(r * 0xff),
        Int(g * 0xff),
        Int(b * 0xff))
  }
}
0
votes

UIColor extension, This will greatly help you! (version:Swift 4.0)

import UIKit
extension UIColor {
/// rgb颜色
convenience init(r: CGFloat, g: CGFloat, b: CGFloat) {
    self.init(red: r/255.0 ,green: g/255.0 ,blue: b/255.0 ,alpha:1.0)
}

/// 纯色(用于灰色)
convenience init(gray: CGFloat) {
    self.init(red: gray/255.0 ,green: gray/255.0 ,blue: gray/255.0 ,alpha:1.0)
}
/// 随机色
class func randomCGColor() -> UIColor {
    return UIColor(r: CGFloat(arc4random_uniform(256)), g: CGFloat(arc4random_uniform(256)), b: CGFloat(arc4random_uniform(256)))
}

/// hex颜色-Int
convenience init(hex:Int, alpha:CGFloat = 1.0) {
    self.init(
        red:   CGFloat((hex & 0xFF0000) >> 16) / 255.0,
        green: CGFloat((hex & 0x00FF00) >> 8)  / 255.0,
        blue:  CGFloat((hex & 0x0000FF) >> 0)  / 255.0,
        alpha: alpha
    )
}
/// hex颜色-String
convenience init(hexString: String){
    var red:   CGFloat = 0.0
    var green: CGFloat = 0.0
    var blue:  CGFloat = 0.0
    var alpha: CGFloat = 1.0
    let scanner = Scanner(string: hexString)
    var hexValue: CUnsignedLongLong = 0
    if scanner.scanHexInt64(&hexValue) {
        switch (hexString.characters.count) {
        case 3:
            red   = CGFloat((hexValue & 0xF00) >> 8)       / 15.0
            green = CGFloat((hexValue & 0x0F0) >> 4)       / 15.0
            blue  = CGFloat(hexValue & 0x00F)              / 15.0
        case 4:
            red   = CGFloat((hexValue & 0xF000) >> 12)     / 15.0
            green = CGFloat((hexValue & 0x0F00) >> 8)      / 15.0
            blue  = CGFloat((hexValue & 0x00F0) >> 4)      / 15.0
            alpha = CGFloat(hexValue & 0x000F)             / 15.0
        case 6:
            red   = CGFloat((hexValue & 0xFF0000) >> 16)   / 255.0
            green = CGFloat((hexValue & 0x00FF00) >> 8)    / 255.0
            blue  = CGFloat(hexValue & 0x0000FF)           / 255.0
        case 8:
            alpha = CGFloat((hexValue & 0xFF000000) >> 24) / 255.0
            red   = CGFloat((hexValue & 0x00FF0000) >> 16) / 255.0
            green = CGFloat((hexValue & 0x0000FF00) >> 8)  / 255.0
            blue  = CGFloat(hexValue & 0x000000FF)         / 255.0
        default:
            log.info("Invalid RGB string, number of characters after '#' should be either 3, 4, 6 or 8")
        }
    } else {
        log.error("Scan hex error")
    }
    self.init(red:red, green:green, blue:blue, alpha:alpha)
}}
0
votes

RGBA Version Swift 3/4

I like @Luca's answer as i think it's the most elegant.

However I don't want my colours specified in ARGB. I'd rather RGBA + also i needed to hack in the case of dealing with strings that specify 1 character for each of the channels "#FFFA".

This version also adds error throwing + strips the '#' character if it's included in the string. Here is my modified form for Swift.

public enum ColourParsingError: Error
{
    
    case invalidInput(String)
}
extension UIColor {
    public convenience init(hexString: String) throws
    {
        let hexString = hexString.replacingOccurrences(of: "#", with: "")
        let hex = hexString.trimmingCharacters(in:NSCharacterSet.alphanumerics.inverted)
        var int = UInt32()
        Scanner(string: hex).scanHexInt32(&int)
        let a, r, g, b: UInt32
        switch hex.count 
        {
        case 3: // RGB (12-bit)
            (r, g, b,a) = ((int >> 8) * 17, (int >> 4 & 0xF) * 17, (int & 0xF) * 17,255)
        //iCSS specification in the form of #F0FA
        case 4: // RGB (24-bit)
            (r, g, b,a) = ((int >> 12) * 17, (int >> 8 & 0xF) * 17, (int >> 4 & 0xF) * 17, (int & 0xF) * 17)
        case 6: // RGB (24-bit)
            (r, g, b, a) = (int >> 16, int >> 8 & 0xFF, int & 0xFF,255)
        case 8: // ARGB (32-bit)
            (r, g, b, a) = (int >> 24, int >> 16 & 0xFF, int >> 8 & 0xFF, int & 0xFF)
        default:
            throw ColourParsingError.invalidInput("String is not a valid hex colour string: \(hexString)")
        }
        self.init(red: CGFloat(r) / 255, green: CGFloat(g) / 255, blue: CGFloat(b) / 255, alpha: CGFloat(a) / 255)
    }
}