48
votes

I am coding a page where the first time the user scrolls, it doesn't actually scroll the page down, instead it adds a class with a transition. I'd like to detect when the user is scrolling down, because if he scrolls up, I want it to do something else. All the methods that I've found are based on defining the current body ScrollTop, and then comparing with the body scrollTop after the page scrolls, defining the direction, but since the page doesn't actually scroll, the body scrollTop() doesn't change.

animationIsDone = false;

function preventScroll(e) {

    e.preventDefault();
    e.stopPropagation();
}

$('body').on('mousewheel', function(e) {

    if (animationIsDone === false) {
        $("#main-header").removeClass("yellow-overlay").addClass("yellow-overlay-darker");
        $(".site-info").first().addClass("is-description-visible");
        preventScroll(e);

        setTimeout(function() {
            animationIsDone = true;
        }, 1000);

    }


});

This is what I have come with, but that way it doesn't matter the direction I scroll it triggers the event

6
note that mousewheel is deprecated and non-standard. Although only FireFox does not support it. To support FireFox, you can try handling the DOMMouseScroll, the equivalent of e.wheelDelta in mousewheel event handler is about -40*e.detail in DOMMouseScroll event handler. Also looks like jQuery removes the property, you have to access to the originalEvent. - King King
you may use the wheel event. Here you can check an example with cross-browser support, handling the scrolling: stackoverflow.com/questions/4989632... - jherax

6 Answers

107
votes

The mousewheel event is quickly becoming obsolete. You should use wheel event instead.

This would also easily allow you to the vertical and/or horizontal scroll direction without scroll bars.

This event has support in all current major browsers and should remain the standard far into the future.

Here is a demo:

window.addEventListener('wheel', function(event)
{
 if (event.deltaY < 0)
 {
  console.log('scrolling up');
  document.getElementById('status').textContent= 'scrolling up';
 }
 else if (event.deltaY > 0)
 {
  console.log('scrolling down');
  document.getElementById('status').textContent= 'scrolling down';
 }
});
<div id="status"></div>
21
votes

Try This using addEventListener.

window.addEventListener('mousewheel', function(e){
    wDelta = e.wheelDelta < 0 ? 'down' : 'up';
    console.log(wDelta);
});

Demo

Update:

As mentioned in one of the answers, the mousewheel event is depreciated. You should use the wheel event instead.

3
votes

Try using e.wheelDelta

var animationIsDone = false, scrollDirection = 0;

function preventScroll(e) {

    e.preventDefault();
    e.stopPropagation();
}

$('body').on('mousewheel', function(e) {

    if (e.wheelDelta >= 0) {
        console.log('Scroll up'); //your scroll data here
    }
    else {
        console.log('Scroll down'); //your scroll data here
    }
    if (animationIsDone === false) {
        $("#main-header").removeClass("yellow-overlay").addClass("yellow-overlay-darker");
        $(".site-info").first().addClass("is-description-visible");
        preventScroll(e);

        setTimeout(function() {
            animationIsDone = true;
        }, 1000);

    }


});

Note: remember that MouseWheel is deprecated and not supported in FireFox

3
votes

I know this post is from 5 years ago but I didn't see any good Jquery answer (the .on('mousewheel') doesn't work for me...)

Simple answer with jquery, and use window instead of body to be sure you are taking scroll event :

$(window).on('wheel', function(e) {
    var scroll = e.originalEvent.deltaY < 0 ? 'up' : 'down';
    console.log(scroll);
});
1
votes

Tested on chrome and

$('body').on('mousewheel', function(e) {

    if (e.originalEvent.deltaY >= 0) {
        console.log('Scroll up'); //your scroll data here
    }
    else {
        console.log('Scroll down'); //your scroll data here
    }

});
0
votes

this one work in react app

<p onWheel={this.onMouseWheel}></p> 

after add event listener, in function u can use deltaY To capture mouse Wheel

onMouseWheel = (e) => {
 e.deltaY > 0 
   ? console.log("Down")
   : console.log("up")
}