5
votes

Background: I am consuming a service which returns data with a MIME type of audio/wav. I need to provide a playback mechanism for this audio (currently built as an MVC application). As an example, my endpoint looks something like https://audio.fooservice.com/GetAudio?audioId=123

The audio is 8kHz, 1-channel u-law.

Due to varying format support across browsers when using the HTML5 <audio> tag, I am unable to use the original u-law wav because Internet Explorer will not play it.

My proposed solution is to do a real-time conversion from the source format to mp3.

I've cobbled together a partially working solution from various other questions here and in the NAudio forums, but it throws an exception as noted in the comments below:

private void NAudioTest(string url)
{
    Stream outStream = new MemoryStream();
    var format = WaveFormat.CreateMuLawFormat(8000, 1);

    using (Stream ms = new MemoryStream())
    {
        var request = (HttpWebRequest)WebRequest.Create(url);
        request.KeepAlive = false;
        request.ProtocolVersion = HttpVersion.Version10;

        using (Stream stream = request.GetResponse().GetResponseStream())
        {
            using (var reader = new RawSourceWaveStream(stream, format))
            {
                // reader is not seekable; we need to convert to a byte array to seek
                var bytes = reader.ToByteArray();

                // create a new stream from the byte aray
                var seekableStream = new MemoryStream(bytes);

                // instantiating a WaveFileReader as follows will throw an exception:
                // "System.FormatException: Not a WAVE file - no RIFF header"
                using (var waveReader = new WaveFileReader(seekableStream))
                {
                    using (var pcmStream = WaveFormatConversionStream.CreatePcmStream(waveReader))
                    {
                        var pcmBytes = pcmStream.ToByteArray();
                        var mp3 = pcmBytes.ToMp3();
                    }
                }
            }
        }
    }
}

public static class StreamExtensions
{
    public static byte[] ToByteArray(this Stream stream)
    {
        var ms = new MemoryStream();
        var buffer = new byte[1024];
        int bytes = 0;

        while ((bytes = stream.Read(buffer, 0, buffer.Length)) > 0)
            ms.Write(buffer, 0, bytes);

        return ms.ToArray();
    }
}

public static class ByteExtensions
{
    public static byte[] ToMp3(this byte[] bytes)
    {
        using (var outStream = new MemoryStream())
        {
            using (var ms = new MemoryStream(bytes))
            {
                using (var reader = new WaveFileReader(ms))
                {
                    using (var writer = new LameMP3FileWriter(outStream, reader.WaveFormat, 64))
                    {
                        reader.CopyTo(writer);
                        return outStream.ToArray();
                    }
                }
            }
        }
    }
}

I've been poking around at this for most of the day and I feel like I'm introducing unnecessary complexity into something that seems like it should be fairly straightforward.

Any help would be much appreciated.

Note: I cannot change the source format and supporting IE is a requirement.

EDIT: I resolved the RIFF exception and am able to produce a stream of the MP3, but it's nothing but white noise. Hopefully I can resolve that as well. My new code is as follows:

[HttpGet]
public ActionResult GetMp3(string url)
{
    if (String.IsNullOrWhiteSpace(url))
        return null;

    var muLawFormat = WaveFormat.CreateMuLawFormat(8000, 1);
    var compressedStream = new MemoryStream();

    using (var ms = new MemoryStream())
    {
        var request = (HttpWebRequest)WebRequest.Create(url);
        request.KeepAlive = false;
        request.ProtocolVersion = HttpVersion.Version10;

        using (Stream webStream = request.GetResponse().GetResponseStream())
        {
            var buffer = new byte[4096];
            int read;
            while (webStream != null && (read = webStream.Read(buffer, 0, buffer.Length)) > 0)
                ms.Write(buffer, 0, read);
        }

        ms.Position = 0;

        using (WaveStream wav = WaveFormatConversionStream.CreatePcmStream(new RawSourceWaveStream(ms, muLawFormat)))
        using (var mp3 = new LameMP3FileWriter(compressedStream, new WaveFormat(), LAMEPreset.MEDIUM_FAST))
            wav.CopyTo(mp3);
    }

    compressedStream.Seek(0, 0);
    return new FileStreamResult(compressedStream, "audio/mpeg");
}
1
You have to supply the actual wave format of the source to the LameMP3FileWriter constructor. Instead of new WaveFormat() use wav.WaveFormat otherwise it's going to read the data wrong.Corey
Thanks Corey. I had assumed incorrectly that the CreatePcmStream method was going to return a stream with the same format as the default WaveFormat constructor. Turns out, the documentation (and MIME type) of my source stream was incorrect and I spent a week fiddling with this for nothing.LiquidPony

1 Answers

1
votes

This works for me (and I needed to do exactly what you wanted to do). Hope this helps someone else as well. I used NAudio with LAME.

You have to make sure that you copy the libmp3lamexx.dll files to your webserver's BIN location or to some folder in the %PATH% variable, else it won't work.

        string sq = /* URL of WAV file (http://foo.com/blah.wav) */

        Response.ContentType = "audio/mpeg";

        using (WebClient wc = new WebClient())
        {
            if (!sq.ToLower().EndsWith(".wav"))
            {
                byte[] rawFile = wc.DownloadData(sq.Trim());
                Response.OutputStream.Write(rawFile, 0, rawFile.Length);
            }
            else
            {
                using (var wavReader = new WaveFileReader(new MemoryStream(wc.DownloadData(sq.Trim()))))
                {
                    try
                    {
                        using (var wavWriter = new LameMP3FileWriter(Response.OutputStream, wavReader.WaveFormat, LAMEPreset.ABR_128))
                        {
                            wavReader.CopyTo(wavWriter);
                        }
                    }
                    catch (ArgumentException)
                    {
                        var newFormat = new WaveFormat(wavReader.WaveFormat.SampleRate, 16, 2);

                        using (var pcmStream = new WaveFormatConversionStream(newFormat, wavReader))
                        {
                            using (var wavWriter = new LameMP3FileWriter(Response.OutputStream, pcmStream.WaveFormat, LAMEPreset.ABR_128))
                            {
                                pcmStream.CopyTo(wavWriter);
                            }
                        }
                    }
                }
            }

            Response.Flush();
            Response.End();
        }