Hello users of Stack Overflow, I have recently started to learn XNA 4.0 and C#, however I ran into this problem:
I wanted to write a simple program that would be some absent-minded sceensaver-ish graphics display. However as part of the program I wanted to create multiple of copies of the same texture on the screen, but in different colors. (the texture would be similar to the colored dots in this tutorial http://rbwhitaker.wikidot.com/additive-sprites, but in a random color, not just those three colors) I tried to simply tint the dots in the spritebatch.draw() method, but the dots would just become dimmer. Is there some type of special texture that is created without color in mind, so it can be later assigned a color?
Any help is appreciated, thanks!