What is the difference between new
/delete
and malloc
/free
?
Related (duplicate?): In what cases do I use malloc vs new?
What is the difference between new
/delete
and malloc
/free
?
Related (duplicate?): In what cases do I use malloc vs new?
new
/ delete
new
(standard version) never returns a NULL
(will throw on failure).malloc
/ free
is implementation defined.std::set_new_handler
).operator new
/ operator delete
can be overridden legally.malloc
/ free
void*
.NULL
on failure.new
/ delete
.malloc
/ free
can NOT be overridden legally.Feature | new / delete |
malloc / free |
---|---|---|
Memory allocated from | 'Free Store' | 'Heap' |
Returns | Fully typed pointer | void* |
On failure | Throws (never returns NULL ) |
Returns NULL |
Required size | Calculated by compiler | Must be specified in bytes |
Handling arrays | Has an explicit version | Requires manual calculations |
Reallocating | Not handled intuitively | Simple (no copy constructor) |
Call of reverse | Implementation defined | No |
Low memory cases | Can add a new memory allocator | Not handled by user code |
Overridable | Yes | No |
Use of constructor / destructor | Yes | No |
Technically, memory allocated by new
comes from the 'Free Store' while memory allocated by malloc
comes from the 'Heap'. Whether these two areas are the same is an implementation detail, which is another reason that malloc
and new
cannot be mixed.
The only similarities are that malloc
/new
both return a pointer which addresses some memory on the heap, and they both guarantee that once such a block of memory has been returned, it won't be returned again unless you free/delete it first. That is, they both "allocate" memory.
However, new
/delete
perform arbitrary other work in addition, via constructors, destructors and operator overloading. malloc
/free
only ever allocate and free memory.
In fact, new
is sufficiently customisable that it doesn't necessarily return memory from the heap, or even allocate memory at all. However the default new
does.
The main difference between new and malloc is that new invokes the object's constructor and the corresponding call to delete invokes the object's destructor.
There are other differences:
new
is type-safe, malloc
returns objects of type void*
new
throws an exception on error, malloc
returns NULL
and sets errno
new
is an operator and can be overloaded, malloc
is a function and cannot be overloaded
new[]
, which allocates arrays, is more intuitive and type-safe than malloc
malloc
-derived allocations can be resized via realloc
, new
-derived allocations cannot be resized
malloc
can allocate an N-byte chunk of memory, new
must be asked to allocate an array of, say, char
types
Looking at the differences, a summary is malloc is C-esque, new is C++-esque. Use the one that feels right for your code base.
Although it is legal for new and malloc to be implemented using different memory allocation algorithms, on most systems new is internally implemented using malloc, yielding no system-level difference.
There are a few things which new
does that malloc
doesn’t:
new
constructs the object by calling the constructor of that objectnew
doesn’t require typecasting of allocated memory.So, if you use malloc
, then you need to do above things explicitly, which is not always practical. Additionally, new
can be overloaded but malloc
can’t be.
In a word, if you use C++, try to use new
as much as possible.
new
and delete
are C++ primitives which declare a new instance of a class or delete it (thus invoking the destructor of the class for the instance).
malloc
and free
are C functions and they allocate and free memory blocks (in size).
Both use the heap to make the allocation. malloc
and free
are nonetheless more "low level" as they just reserve a chunk of memory space which will probably be associated with a pointer. No structures are created around that memory (unless you consider a C array to be a structure).
This code for use of delete keyword or free function. But when create a pointer object using 'malloc' or 'new' and deallocate object memory using delete even that object pointer can be call function in the class. After that use free instead of delete then also it works after free statement , but when use both then only pointer object can't call to function in class.. the code is as follows :
#include<iostream>
using namespace std;
class ABC{
public: ABC(){
cout<<"Hello"<<endl;
}
void disp(){
cout<<"Hi\n";
}
};
int main(){
ABC* b=(ABC*)malloc(sizeof(ABC));
int* q = new int[20];
ABC *a=new ABC();
b->disp();
cout<<b<<endl;
free(b);
delete b;
//a=NULL;
b->disp();
ABC();
cout<<b;
return 0;
}
output :
Hello Hi 0x2abfef37cc20