What you need to ask yourself here is whether a RegisteredStudent and an EnrolledStudent are different concepts. Are they not both students, but just in a different state?
In general, you should favor composition over inheritance.
Here's an example of what I would do. (Note that it's just my example, I don't know the domain, so it's not a definitive solution).
You could have a Student class, which is your aggregate root and then a few different state classes: Registered and Enrolled. That way you don't need to expose these state classes on the student but you could just expose methods on the Student. A small example (in c#):
class Student
{
State _currentState;
void Enroll()
{
if(!_currentState is Registered)
throw new InvalidOperationException("Cannot enroll student who is not registered");
this._currentState = new Enrolled();
}
void Register(string name)
{
this._currentState = new Registered(name);
}
}
class StudentState{}
class Enrolled : StudentState
{}
class Registered : StudentState
{
public Registered(string name)
{
Name = name;
}
public string Name {get; private set;}
}
This is a simple application of the State-design pattern, you could externalize more parts of it and build a complete state-machine, but I'll leave that up to you. (Also it's typed directly in to the SO-editor, so there could be syntax errors)
EDIT after comments:
Whether you need to expose a State-property or not depends on the context. In general I would recommend not to do that, because you're exposing the internals of the Student. It would be better to expose a method called CanEnroll for example. That way you can change the internal implementation of your state pattern without affecting any clients.
As for question 3, it's hard to say without a use case. However, here are some guidelines:
- Favor composition over inheritance (again, I know)
- You can have a reference from inside an aggregate to the outer world, you shouldn't have a reference the other way around though.