I have created a separate class (let's call it class2.cs for example) and want to use it as a level, in that when I call it, it will draw everything in one level for me. I'm having trouble getting contentmanager to work in class2. In the given Game1.cs, you can easily just go texture2d= Content.Load<Texture2D>("photo");
but I can't in class2.
I realize I have to create a new Content Manager, but it's constructor requires a game service, in which I'm not sure what I'm suppose to plug in. I currently have: ContentManager content = new ContentManager();
but I need an overload for ContentManager.