I am using Adobe Flash Builder for the first time, and I am trying to create a Flex project. I am going to be embedding a flash game in a nodeJS app, so I am using https://github.com/sinnus/socket.io-flash. Socket.io-flash requires websocketJS, and I have added both the socket.io-flash folder (straight from github), and the websocketJS folder (also from github) to Flash Builder's source path (so the files should be getting recognized when they are imported - and they are). I am getting this error for two of the imports:
1046: Type was not found or was not a compile-time constant: SocketIOEvent.
and...
1046: Type was not found or was not a compile-time constant: SocketIOErrorEvent.
Like I said, the import lines are fine (no errors being thrown there) - the errors come from the method declarations - here is my .mxml file:
<?xml version="1.0" encoding="utf-8"?>
<s:Application xmlns:fx="http://ns.adobe.com/mxml/2009"
xmlns:s="library://ns.adobe.com/flex/spark"
xmlns:mx="library://ns.adobe.com/flex/mx" minWidth="955" minHeight="600">
<fx:Declarations>
<!-- Place non-visual elements (e.g., services, value objects) here -->
</fx:Declarations>
<s:VGroup>
<s:TextArea id="textArea" width="300" height="300"/>
<s:Button label="Connect" click="onConnectClick()"/>
<s:Button label="Send" click="onSendClick()"/>
<s:Button label="Disconnect" click="onDisconnectClick()"/>
</s:VGroup>
<fx:Script>
<![CDATA[
import com.adobe.serialization.json.JSON;
import io.socket.flash.ISocketIOTransport;
import io.socket.flash.ISocketIOTransportFactory;
import io.socket.flash.SocketIOErrorEvent;
import io.socket.flash.SocketIOEvent;
import io.socket.flash.SocketIOTransportFactory;
import io.socket.flash.WebsocketTransport;
import io.socket.flash.XhrPollingTransport;
private var _socketIOTransportFactory:ISocketIOTransportFactory = new SocketIOTransportFactory();
private var _ioSocket:ISocketIOTransport;
private function onConnectClick():void
{
_ioSocket = _socketIOTransportFactory.createSocketIOTransport(XhrPollingTransport.TRANSPORT_TYPE, "localhost:9000/socket.io", this);
_ioSocket.addEventListener(SocketIOEvent.CONNECT, onSocketConnected);
_ioSocket.addEventListener(SocketIOEvent.DISCONNECT, onSocketDisconnected);
_ioSocket.addEventListener(SocketIOEvent.MESSAGE, onSocketMessage);
_ioSocket.addEventListener(SocketIOErrorEvent.CONNECTION_FAULT, onSocketConnectionFault);
_ioSocket.addEventListener(SocketIOErrorEvent.SECURITY_FAULT, onSocketSecurityFault);
_ioSocket.connect();
}
**private function onSocketConnectionFault(event:SocketIOErrorEvent):void**
{
logMessage(event.type + ":" + event.text);
}
**private function onSocketSecurityFault(event:SocketIOErrorEvent):void**
{
logMessage(event.type + ":" + event.text);
}
private function onDisconnectClick():void
{
_ioSocket.disconnect();
}
**private function onSocketMessage(event:SocketIOEvent):void**
{
if (event.message is String)
{
logMessage(String(event.message));
}
else
{
logMessage(JSON.encode(event.message));
}
}
private function onSendClick():void
{
_ioSocket.send({type: "chatMessage", data: "Привет!!!"});
_ioSocket.send({type: "chatMessage", data: "Delirium tremens"});
_ioSocket.send("HELLO!!!");
}
**private function onSocketConnected(event:SocketIOEvent):void**
{
logMessage("Connected" + event.target);
}
**private function onSocketDisconnected(event:SocketIOEvent):void**
{
logMessage("Disconnected" + event.target);
}
private function logMessage(message:String):void
{
textArea.text = textArea.text + message + "\n";
}
]]>
</fx:Script>
</s:Application>
I have encased the lines where the errors are thrown from with '**' (it is having trouble with what is being imported for some reason). In my Flash Builder project I have, in the libs folder, the websocketJS folder, and the socket.io-flash folder, and they have both been added to the source path. Any help would be greatly appreciated - thanks!