I am using three.js to attempt to render a model full white with wireframe, but I am running into problems. When I attempt to render the model, it is solid black. If I attempt to assign a white material to the model, there is no effect. If I attempt to combine the geometry of the model and a material into a mesh, and then render that in a scene, I am presented with a f.makeGroups error from within the three.js minified file. The complete error is
TypeError: f.makeGroups is not a function
The code I am using to render this is as follows:
var SCREEN_WIDTH = 800;
var SCREEN_HEIGHT = 600;
var blue = 0x03106D;
var white = 0xFFFFFF;
var black = 0x000000;
var orange = 0xFF6600;
// this function is executed on each animation frame
function animate(){
// render
renderer.render(scene, camera);
// request new frame
requestAnimationFrame(function(){
animate();
});
}
// renderer
var renderer = new THREE.WebGLRenderer();
renderer.setSize(SCREEN_WIDTH, SCREEN_HEIGHT);
renderer.setClearColor(0xFFFFFF, 1);
document.body.appendChild(renderer.domElement);
// camera
var camera = new THREE.PerspectiveCamera(45, SCREEN_WIDTH / SCREEN_HEIGHT, 1, 1000);
camera.position.z = 700;
var facemat = new THREE.MeshBasicMaterial( { color: white, opacity: 1.0, shading: THREE.FlatShading } );
var wiremat = new THREE.MeshBasicMaterial( { color: blue, opacity: 1.0, wireframe: true, wireframeLinewidth: 1.0 } );
var Material = [facemat,wiremat];
// scene
var scene = new THREE.Scene();
// cube
var vrmlLoader = new THREE.VRMLLoader();
vrmlLoader.addEventListener('load', function (event) {
var object = event.content;
var mesh = new THREE.Mesh(object, Material);
scene.add(mesh);
});
vrmlLoader.load("ship.wrl");
// start animation
animate();
I have also confirmed my model is working using the three.js editor