I have the code for desktop by pressing p but I cannot get a mobile gui button instead. I've been using Corona SDK and am new to Unity3D. Please help me make the "press p" into a GUI button that says "Save." Thanks in advance!!!
import System.Collections.Generic;
var paused : boolean = false;
var pausedGUI : GUITexture;
var gameName : String = "Your Game";
var myList = new List.<Transform>();
function Start()
{
if(pausedGUI)
pausedGUI.enabled = false;
}
function Update ()
{
if(Input.GetKeyUp(KeyCode.P))
{
paused = !paused;
if(paused == true){
Time.timeScale = 0.0;
if(pausedGUI) pausedGUI.enabled = true;
} else {
Time.timeScale = 1.0;
if(pausedGUI) pausedGUI.enabled = false;
}
}
}
function OnGUI() {
if(!paused)
{
GUILayout.BeginArea(Rect(200,10,400,20));
GUILayout.BeginVertical();
GUILayout.BeginHorizontal();
GUILayout.FlexibleSpace();
GUILayout.Label("Press P to Pause");
GUILayout.FlexibleSpace();
GUILayout.EndHorizontal();
GUILayout.EndVertical();
GUILayout.EndArea();
return;
}
var box : GUIStyle = "box";
GUILayout.BeginArea(Rect( Screen.width/2 - 200,Screen.height/2 - 300, 400, 600), box);
GUILayout.BeginVertical();
GUILayout.FlexibleSpace();
if(GUILayout.Button("Save Game"))
{
LevelSerializer.SaveGame(gameName);
}
GUILayout.Space(60);
for(var sg in LevelSerializer.SavedGames[LevelSerializer.PlayerName]) {
if(GUILayout.Button(sg.Caption)) {
LevelSerializer.LoadNow(sg.Data);
Time.timeScale = 1;
}
}
GUILayout.FlexibleSpace();
GUILayout.EndVertical();
GUILayout.EndArea();
}
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