1
votes

Because of some unique map needs I may have to render my own background tiles rather than let SpriteKit do it. In the java version we have our own custom update/render methods in which we draw everything to opengl.

However, SpriteKit doesn't seem to expose a render method, so I'm trying to determine the best game-loop method for our custom rendering to occur in. As far as I can tell, the update method is the only gameloop method SpriteKit exposes.

1
There's no direct OpenGL access but you can easily create a tilemap renderer using just sprites. See Kobold Kit for an example implementation: github.com/KoboldKit/KoboldKit/blob/master/KoboldKit/… - LearnCocos2D

1 Answers

0
votes

Sprite Kit does not allow direct access to OpenGL so far. It is intended to be simple engine for beginners.