I noticed that if I export my blender project as a obj-file I have the option to toggle "Export Animation" which will make alot of files, one for each frame.
I wanted to use the Collada (.dae) format to export my animations. Problem is, when I load my Collada file it says that NumAnimations == 0
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1) Why does a file that is supposed to store animation say 0 animation?
2) When I do get it to work, how to I swap between frames in Assimp?