private function scrollStage():void
{
if (lastPosX != lastPosX)
{
canScrollStage = false;
}
else
if (lastPosX == lastPosX)
{
canScrollStage = true;
}
if (canScrollStage)
{
if (rightKey)
{
//move background left
//something.x +=(stage.stageWidth * 0.5) - character.x * 2;
}
else
if (leftKey)
{
//move backgrounf Roight
}
for (var b:int = 0; b < childrenOnStage; b++)
{
if (getChildAt(b).name == "enemy")
{
getChildAt(b).x +=(stage.stageWidth * 0.5) - character.x
}
}
ground.x += (stage.stageWidth * 0.5) - character.x
}
else
{
//move the background
}
// do this last, everything moves around object
character.x = stage.stageWidth * 0.5;
lastPosX = character.x;
}
Someone told me to move the objects around the player and then update the players x position.
This is what I've done by looking at a tutorial ("Cartoon Smart");
In my player class I have a reset function.
private var xSpeed:int;
private var resetPos:Point;
public function player()
{
addEventListener(Event.ADDED_TO_STAGE, onAdd)
}
private function onAdd(e: Event): void
{
xSpeed = 3;
resetPos = new Point(x, y);
}
public function reset():void
{
x = resetPos.x;
y = resetPos.y;
//trace(resetPos);
//trace(resetPos + "player");
}
When the player falls to death this function is called
private function playerFalls():void
{
if (character.y > stage.stageHeight)
{
//take life away and go back to check point or back to reset
character.x = stage.stageWidth * 0.5;
character.y = 20;
//goblin1.reset();
//goblin2.reset();
//goblin3.reset();
//stage.x = stage.stageWidth * 0.5;
//canScrollStage = false;
}
}
if I use
character.x = stage.stageWidth * 0.5;
Then my character ends up in the middle, but it will end up in the middle since the scroll function dictates the player to be in the center always.
character.x = (stage.stageWidth * 0.5) - 400;// moves him back
but if character falls off left of the screen then he is moved back. Any one have a solution for this please?
My question is, I want to reset the player's x position to 300 and y position to 10;
But I can't do this because the stage shifts and the co ordinate system changes.
In order for the player to go back to the original coordinate of the stage, the stage must scroll.
That's my idea, or perhaps the ground and enemies must do the opposite?