Setup a simple scene here:
http://jsfiddle.net/majman/Sps3c/
I was initially trying to demonstrate a problem I was having with rotating a parent container while having the camera maintain it's relative offset position, but when setting up this example I couldn't even adjust the camera's initial position.
Current Problem:
// camera
camera = new THREE.PerspectiveCamera(45, window.innerWidth / window.innerHeight, 5, 150);
camera.position.z = 50; // this doesn't work?
// object to contain camera & helper
cameraContainer = new THREE.Object3D();
cameraContainer.rotation.order = "YXZ"; // maybe not necessary
// add to container
cameraContainer.add(camera);
scene.add(cameraContainer);
Now when rotating the cameraContainer, the camera's rotation follows - but I'd like the camera's position to be offset from the cameraContainer. I'm unable to modify any position properties for some reason.