This question is old, but I decided to chime in because it's the first result for "transparent splash screen C#", and Tolga's solution can produce strange borders with the color of the TransparencyKey
around some edges of the image. This is more evident if it has lines anti-aliased with semitransparent pixels.
I copied this code from here. Unfortunately, neither I nor the poster know the original author.
I've also made some modifications to support changing the form's opacity.
Splash.cs:
class Splash : Form {
private float _opacity = 1.0f;
public Bitmap BackgroundBitmap;
public new float Opacity {
get {
return _opacity;
}
set {
_opacity = value;
SelectBitmap(BackgroundBitmap);
}
}
public Splash(Bitmap bitmap) {
// Window settings
this.TopMost = true;
this.ShowInTaskbar = false;
this.Size = bitmap.Size;
this.StartPosition = System.Windows.Forms.FormStartPosition.CenterScreen;
// Must be called before setting bitmap
this.BackgroundBitmap = bitmap;
this.SelectBitmap(BackgroundBitmap);
this.BackColor = Color.Red;
}
// Sets the current bitmap
public void SelectBitmap(Bitmap bitmap) {
// Does this bitmap contain an alpha channel?
if (bitmap.PixelFormat != PixelFormat.Format32bppArgb) {
throw new ApplicationException("The bitmap must be 32bpp with alpha-channel.");
}
// Get device contexts
IntPtr screenDc = APIHelp.GetDC(IntPtr.Zero);
IntPtr memDc = APIHelp.CreateCompatibleDC(screenDc);
IntPtr hBitmap = IntPtr.Zero;
IntPtr hOldBitmap = IntPtr.Zero;
try {
// Get handle to the new bitmap and select it into the current device context
hBitmap = bitmap.GetHbitmap(Color.FromArgb(0));
hOldBitmap = APIHelp.SelectObject(memDc, hBitmap);
// Set parameters for layered window update
APIHelp.Size newSize = new APIHelp.Size(bitmap.Width, bitmap.Height);
// Size window to match bitmap
APIHelp.Point sourceLocation = new APIHelp.Point(0, 0);
APIHelp.Point newLocation = new APIHelp.Point(this.Left, this.Top);
// Same as this window
APIHelp.BLENDFUNCTION blend = new APIHelp.BLENDFUNCTION();
blend.BlendOp = APIHelp.AC_SRC_OVER;
// Only works with a 32bpp bitmap
blend.BlendFlags = 0; // Always 0
blend.SourceConstantAlpha = (byte)(Opacity * 255); // Set to 255 for per-pixel alpha values
blend.AlphaFormat = APIHelp.AC_SRC_ALPHA;
// Only works when the bitmap contains an alpha channel
// Update the window
APIHelp.UpdateLayeredWindow(Handle, screenDc, ref newLocation, ref newSize, memDc, ref sourceLocation, 0, ref blend, APIHelp.ULW_ALPHA);
} finally {
// Release device context
APIHelp.ReleaseDC(IntPtr.Zero, screenDc);
if (hBitmap != IntPtr.Zero) {
APIHelp.SelectObject(memDc, hOldBitmap);
APIHelp.DeleteObject(hBitmap);
// Remove bitmap resources
}
APIHelp.DeleteDC(memDc);
}
}
protected override CreateParams CreateParams {
get {
// Add the layered extended style (WS_EX_LAYERED) to this window
CreateParams createParams = base.CreateParams;
createParams.ExStyle |= APIHelp.WS_EX_LAYERED;
return createParams;
}
}
// Let Windows drag this window for us (thinks its hitting the title bar of the window)
protected override void WndProc(ref Message message) {
if (message.Msg == APIHelp.WM_NCHITTEST) {
// Tell Windows that the user is on the title bar (caption)
message.Result = (IntPtr)APIHelp.HTCAPTION;
} else {
base.WndProc(ref message);
}
}
}
APIHelp.cs:
// Class to assist with Win32 API calls
class APIHelp {
public const Int32 WS_EX_LAYERED = 0x80000;
public const Int32 HTCAPTION = 0x02;
public const Int32 WM_NCHITTEST = 0x84;
public const Int32 ULW_ALPHA = 0x02;
public const byte AC_SRC_OVER = 0x00;
public const byte AC_SRC_ALPHA = 0x01;
public enum Bool {
False = 0, True = 1
}
[StructLayout(LayoutKind.Sequential)]
public struct Point {
public Int32 x;
public Int32 y;
public Point(Int32 x, Int32 y) {
this.x = x;
this.y = y;
}
}
[StructLayout(LayoutKind.Sequential)]
public struct Size {
public Int32 cx;
public Int32 cy;
public Size(Int32 cx, Int32 cy) {
this.cx = cx;
this.cy = cy;
}
}
[StructLayout(LayoutKind.Sequential, Pack = 1)]
struct ARGB {
public byte Blue;
public byte Green;
public byte Red;
public byte Alpha;
}
[StructLayout(LayoutKind.Sequential, Pack = 1)]
public struct BLENDFUNCTION {
public byte BlendOp;
public byte BlendFlags;
public byte SourceConstantAlpha;
public byte AlphaFormat;
}
[DllImport("user32.dll", ExactSpelling = true, SetLastError = true)]
public static extern Bool UpdateLayeredWindow(IntPtr hwnd, IntPtr hdcDst, ref Point pptDst, ref Size psize, IntPtr hdcSrc, ref Point pprSrc, Int32 crKey, ref BLENDFUNCTION pblend, Int32 dwFlags);
[DllImport("gdi32.dll", ExactSpelling = true, SetLastError = true)]
public static extern IntPtr CreateCompatibleDC(IntPtr hDC);
[DllImport("user32.dll", ExactSpelling = true, SetLastError = true)]
public static extern IntPtr GetDC(IntPtr hWnd);
[DllImport("user32.dll", ExactSpelling = true)]
public static extern int ReleaseDC(IntPtr hWnd, IntPtr hDC);
[DllImport("gdi32.dll", ExactSpelling = true, SetLastError = true)]
public static extern Bool DeleteDC(IntPtr hdc);
[DllImport("gdi32.dll", ExactSpelling = true)]
public static extern IntPtr SelectObject(IntPtr hDC, IntPtr hObject);
[DllImport("gdi32.dll", ExactSpelling = true, SetLastError = true)]
public static extern Bool DeleteObject(IntPtr hObject);
}
OnLoad
method would be a good place. – Ben Voigt