Using cocos2d v2 i was able to set some other class as a layer , and add it to some scene.
I did it with :
BackgroundLayer *background=[[BackgroundLayer alloc] init];
[self addChild:[background set]]; //returns a Node
Where the background layer was a CCLayer .
Now i am trying to do the exact same where the background layer is a CCNode ,
but it wouldn’t add it to the other scene , just perform its Init method .
How would i add some other CCNode class to another CCScene class as a layer ?
Thanks ,